
PSX Retro: Authentic PS1 style for Unity with low-res rendering, jittery polygons, retro water, and new aspect ratio control. Customizable, optimized, and perfect for retro games!PSX Retro - Authentic PlayStation 1 Aesthetics for UnityStep back into the golden age of gaming with PSX Retro, the ultimate Unity asset for recreating the iconic PlayStation 1 visual style. Transform your modern projects into nostalgic masterpieces with low-res rendering, jittery polygons, CRT-inspired effects, stunning retro water effects, and now, enhanced aspect ratio control for a truly authentic retro experience—all wrapped in a highly customizable, performance-friendly package.🔗 Try PSXRetro in ActionDownload our demo application available for Linux and Windows, and experience firsthand how the retro shaders and effects transform your scene into a true PlayStation 1 experience.👉 Demo Link (Linux & Windows) Why Choose PSX Retro?Authentic PS1 AestheticRecreate the unmistakable charm of PlayStation 1 classics with affine texture mapping, vertex snapping, reduced color depth, dynamic retro-style water effects, and precise aspect ratio control with letterboxing or pillarboxing.PSXRetroTexture IntegrationIncluded in PSX Retro is PSXRetroTexture, a custom Unity Editor tool that transforms modern 2D textures into authentic PS1-style assets. Apply color depth reduction, Floyd–Steinberg dithering, brightness/saturation/contrast/hue adjustments, and resolution changes to achieve a pixelated, low-color aesthetic.Real-time preview with zoom, drag-and-drop loading, and alpha channel support.Precise parameter controls: Color depth (1–8 bits), dithering intensity, optional fixed resolutions, and advanced color adjustments.Processing options: Preserve filter mode, respect or flatten alpha, auto-preview, and manual preview rebuild.Multiple actions: Save as PNG, overwrite original textures, batch process folders, or restore defaults.True Retro PerformanceCapture the PS1 feel with adjustable framerates (15–30 FPS) and authentic object popping for that iconic draw-distance effect.Plug-and-Play WorkflowEasy-to-use camera controller, retro water shader, and PBR or unlit material options—all with custom Unity Inspectors that show only relevant settings to keep your workflow fast and clean.Optimized for All PlatformsLightweight and efficient, ensuring smooth performance from high-end PCs to mobile devices.Key FeaturesLow-Resolution RenderingDownscale to 320×240, 640×480, or custom resolutions for a pixel-perfect look.Aspect Ratio ControlFree Aspect: Stretches to fill the screen.Resolution Dependent: Maintains original aspect ratio with black bars to prevent stretching.Settings are shown only when Downscale is enabled, keeping the Inspector uncluttered.Shader VarietyLit: Gouraud, Phong, or Flat shading with shadow and emission support.Unlit: Pure color output.PSXRetro/PSXRetroPBR & PBRMask: Advanced shading with metallic, roughness, and mask maps.Retro Water (PSXRetroWater)Customizable wave animations (speed, height, density).Foam effects with tint, distance, and edge blending.Dual-layer textures with HSV controls and scrolling speeds.Post-Processing (PSXRetroPost)Scanlines (horizontal/vertical), contrast and saturation adjustments, and quantized color palettes (1–8 bits).Performance BoostersObject popping for retro LOD emulation.Frame skipping and adjustable framerates.Perfect ForIndie Developers wanting a complete retro workflow.Prototyping with quick texture conversion and authentic rendering.Game Jams needing fast, eye-catching PS1 visuals.Get Started in MinutesAttach the PSXRetroCameraController to your scene’s camera.Enable Downscale to unlock low-res rendering and aspect ratio settings.Use PSXRetroTexture to convert your textures for a cohesive PS1 look.Add PSXRetroWater for animated waves and foam.Apply shaders (PSXRetro, PBR, PBRMask) and tweak post-processing—no coding required.Technical Specifications:Compatible with Unity 2021.3 LTS and above.Number of Unique Meshes: 20.Number of polygons: 12 (for simple models) to 2,854 (for complex models).Texture size ranges from 64 x 64 to 1024 x 1024.Types of texture maps: AO, BaseMap, Diffuse, MaskMap, Metallic, Normal, Roughness.The package contains:9 FBX models.12 Prefabs with colliders.30 Textures.1 Cubemap.Optimized 3D Models.Mobile Ready.1 Demo scene with lightmap.