
Converts rigged character meshes with animations into playable, interactive objects.Add an animation project asset, drag one or more animation assets into the BulkToConvert folder then press Play. Each animation asset is converted into a playable character with collider, rigidbody physics, and animation controller.Covert almost any rigged humanoid animation mesh to a playable character.Animated character support.Prefabs produced are physics and collision capable.Compatible with Relative Spacetime Framework assets.