
Highly customizable URP pixelization effect with palettes, dithering, aspect control, and performance options.Transform your URP projects with just a pixel filter !This powerful and flexible post-processing effect allows you to easily achieve a wide range of pixelated visual styles, from authentic retro console looks to unique modern aesthetics. Built for the Universal Render Pipeline using the efficient Render Graph system, just a pixel filter gives you deep control over the pixelization process.Perfect for retro-style games, stylized visuals, prototypes, or adding a unique filter to any URP project!Key Features:Versatile Pixel Sizing: Go beyond simple block sizes! Choose between Fixed Block Size, targeting a specific Target Width, or Target Height resolution.Pixel Aspect Ratio Control: Keep pixels perfectly Square, Stretch them to fit the screen, or define a precise Custom aspect ratio.Advanced Color Processing:Palette Mapping: Apply custom 1D LUTs (.png) to remap scene colors based on luminance, achieving classic console palettes or unique artistic styles. Control blend intensity. Posterization: Reduce color depth per channel for a distinct, banded look.Built-in & Custom Dithering: Smooth out gradients and color banding with: Ordered Dithering: Use included Bayer patterns (2x2, 4x4, 8x8) or provide your own Custom pattern texture. Control tiling and intensity. White Noise Dithering: Apply simple noise for a different dithered feel.Performance Tuning: Use the Downsample Factor to reduce the internal rendering resolution before pixelization, significantly boosting performance where needed. Choose efficient Sampling Modes (TopLeft, Center) or opt for quality (Average).Easy Integration: Sets up quickly as a URP Renderer Feature and configured via Volume Components.Clean & Organized: Includes Runtime and Editor scripts using Assembly Definitions.Includes: Example Palette LUTs to get you started quickly!