
Easy, Clean, Customizable - Make Your Game’s First Impression A Good One!Works with Unity 2021+🤔Why this template?It's Easy To Use - User friendly tools to streamline setupResponsive – Adapts to all screen sizes, including mobile.Easy to customize – Without diving deep into html / css code!Modern UI/UX – A slick look that doesn’t feel outdated.Modular - Works with web servers and other platforms like itch.ioAnalytics - Includes a rating system with built-in callbacks sent to unity☝️For what?Indie devs launching browser games.Game jams needing quick deployment.Studios wanting brand-consistent HTML wrappers.Personal Servers and PortfoliosItch.ioetc.💥How easy is it?Fill out your presetUpdate the loading image and Icons→ You’re ready to build!Note: To prompt the user with a tap to start screen, a prefab will need to be added to the first scene that loads.-------------------------------------------------------------BattleTested!🤺Works with a web server, Itch.io and more!Tested with Unity 2021 - 6.x, on PC, Android and IPhone.Browsers tested: Chrome, Firefox, Edge, Safari, and Opera--- Try Version 2.0 ---Current Build Example--- Customer Examples ---Age Of ArcaneBig Heart--- Itch.io Examples---(Built with Unity 6 and supports mobile)Try Slime Slayer on itch.io using >> fullscreen mode >> aspect ratio mode--- Web Server Examples on DevonLively.com ---(Built with Unity 6 and supports mobile)Try my game Slime Slayer using >> fullscreen mode >> aspect ratio modeTry my game SkighwayStar >> aspect ratio mode(Built with Unity 2023)Try my game SkighwayStar Asteroids or Whatever >> aspect ratio modeTry Galactic Ricochet Rodeo >> aspect ratio modeTry That Fish Eats Fish >> aspect ratio mode(Built with Unity 2021)Try the Unwelcome Demo >> aspect ratio mode-------------------------------------------------------------iOS NOTICE!iOS Safari doesn’t support 'true' fullscreen for WebGL games like Android or desktop browsers do, so fullscreen can't be triggered dynamically; This is an iOS limitation — not something Unity or this template can override - Many greay steps were taken to get as close as possible!💥 manifest.json settings (which are configured in the editor window) like "display": "fullscreen" only work when launched from the home screen, not in Safari directly.💥 URL and navigation bars may stay visible in Safari tabs, specifically in portrait mode.💥 No reliable way to hide the browser in ios chrome.⚠️ On iOS, users must “Add to Home Screen” for near-fullscreenIf fullscreen on iPhone Safari is essential💪 Supports Unity 2021 - 6.x🌠 Comes with a robust editor to help streamline things🧩 Progressive Web App Settings included as of Version 2.0🌟 Built in rating-system that sends rating information via callbacks to Unity when users submit ratings; Great for collecting analytics, and giving your players rewards for rating. (Requires the ability to run server side code on the host server)🖥️ Trigger js functions in your webGL client with Unity C#🍔 Optional hamburger menu, with custom hyperlink buttons generated in Unity.🎯 Create presets and carry them over to other projects!📐 Set the Aspect Ratio (If using Aspect Ratio Mode)🖱️ Set an HTML button (tap to start) that forces users to interact⏳ Before the game loads✅ After the game loads✍️ Set the HTML button’s text (Ex. Tap To Start)🎨 Set the HTML button’s text color🔤 Use Google Fonts for custom Tap To Start font📏 Set the HTML button’s text Y Offset in %📊 Set the loading bar’s colors and width🟩 Set the background color of the HTML button🖼️ Set the Canvas Container’s Background color🌈 Set the color of the loading screen🧩 Set your canvas space up using Aspect Ratio Mode, or Pillarbox Mode🚫 Hide Fullscreen button🙈 Hide Click To Start Button (which is needed to initiate the game’s sounds in browser)🚫 Prevent save menu from poping up with ctrl+s🖼️ Display a custom logo / loading image while loading🧹 Clean, well documented code