
Retro PixelArt Shader brings the nostalgic feel of classic video games to your Unity projects. This shader offers pixelation and color quantization effects, making your textures look blocky, colorful.Retro PixelArt Shader is the perfect tool for bringing a retro flair to your game art. Designed with flexibility and ease of use in mind, it allows you to pixelate your textures and reduce the number of colors, mimicking the limited capabilities of older game consoles. Whether you're creating a pixel art game or want to add a vintage touch to your 3D objects, this shader gives you all the control you need to create the ultimate retro look.For a list of features, see Technical Details🟢 Pixelate EffectThe Pixelate effect quantizes the texture's UV coordinates, simulating the limited resolution of older video game consoles. Adjust the pixel size with the _Pixelate property for the desired blockiness, perfect for creating the look of pixel art.Property: _Pixelate (Float)Default Value: 32Effect: Defines how large or small the "pixels" in your texture appear.🎨 Color QuantizationThe ColorCount feature reduces the number of colors used in the texture, giving it the blocky, limited-palette appearance of retro games. Lower values produce a more stylized, limited color look, while higher values offer smoother gradients.Property: _ColorCount (Float)Default Value: 8Effect: Controls the number of colors in the texture, helping to achieve that nostalgic retro aesthetic.🖼️ Main TextureThe _MainTex property allows you to apply a texture to the object, which will be affected by both the pixelation and color quantization effects. You can use any 2D texture for the effect.Property: _MainTex (2D Texture)Effect: The primary texture applied to the shader, which is modified by the pixelate and color quantization effects.