
Automatically calculate mass based on mesh volume and material density. Includes presets, voxel-based volume estimation, and a one-click workflow. Editor-only and lightweight.Demo scene is designed for URP/SRP.To render the demo scene in Built-in or HDRP, please convert the materials to your target render pipelineAutoMass – Accurate Mass from Volume & DensityAutoMass is a lightweight Unity editor extension that automatically calculates Rigidbody mass based on your GameObject’s volume and material density. Perfect for physics-based games, simulations, or any project where realistic mass matters.View Online DocumentationFeatures• Volume-based mass calculation using voxel approximation• Built-in density presets (wood, steel, gold, etc.) or custom values• Right-click context menu: “Add AutoMass”• One-click aggregation and mass assignment to Rigidbody• Customizable voxel size and density list• No runtime overhead – editor-only tool• Extremely fast, hardware-accelerated algorithm• Full C# source code includedUse Cases• Physics-based gameplay and puzzles• Accurate Rigidbody setups in engineering or training simulations• Educational projects or procedural level design• Quick prototyping with physically meaningful massWhat’s Included• Editor tools and inspectors• AutoMass MonoBehaviour and context menu integration• Settings window for voxel and density presets• Lightweight, dependency-free codebase• Volume-based mass calculation using voxel approximation• hardware accelerated• leveraging the power of compute shaders• fully customizable• only works with meshes without holesAI was used as scripting help and for image generation