Three AAA effects in one package.
Shield and Field Effect
Dissolve Effect
Hologram Effect
Special bundle offer. Buy together and save!
SHIELD AND FIELD EFFECT
Create shield and field effects for any GameObject in your game.
Unity and Unity Pro ready!
Mobile ready!
See video
Demo Scene
30 pre-made effects and thousands of user defined effects. Easy integration, simply drag&drop the script in you GameObject and configure the effect.
The asset support PlayMaker integration or any other gaming system. Public API fully documented.
Extensive documentation with lot of examples. You can create your own field effects using your textures, colors and settings.
DISSOLVE EFFECT
Nice dissolve effect that you can use on any object for burn on fire, teleport, make corrosion... there are hundred of possibilities!
Demo scene
Demo Video
Mobile friendly!. Works on Unity and Unity Pro. Works also with skinned mesh and mecanim animations.
Easy integration with third party assets such as PlayMaker, etc... Super easy set-up, simply drag the script into any object and call the Dissolve() or Undissolve() functions from within your game logic.
There are hundred of configuration possibilities, 10 different noise/dissolve effects, you can set the dissolve time, thick and color. The script also includes callbacks for StartDissolve, EndDissolve, StartUndissolve, EndUnsidissolve events, so you can get full control over the effect and integrate it easily with any third arty tool. Dissolve effect also affect shadows (see image caps).
Full source C# and demo scene included.
This asset uses a shader created with Shader Forge
HOLOGRAM EFFECT
Turn any object in your scene into a hologram.
Works with skinned meshes and complex parent-child hierarchies.
Easily convert 3D models to its equivalent hologram in runtime and back to the original model.
Very professional look! Full documented public API. Integrate the effect with any other tools like PlayMaker!.
Does not need Unity Pro. Hologram System has an efficient shader giving outstanding performance.
Full control over eight configurable parameters:
-Hologram color
-Hologram apha transparency
-Refresh rate
-Projection noise
-Sync Line separation
-Sync Line thickness
-Sync Line alpha transparency
-Sync Line direction
sample scenes included.
The shader has beed created with shader forge.