
Low poly model for your game will be the main heroine of your game for you. Supports Built-in, URP, and HDRP👇 Key Features👉Low-poly👉Completely modular👉Fully Rigged👉Apple Blendshapes👉Adjustable body parts👉 Completely modular + interchangeable👉9 textures tatto👉 11 Animations . Any Humanoid Animations from the store can be applied to this character👇 Polycount➡️Character🐥 Verts 47572👉The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)👇 Blendshapes👉Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.👇 Modularity👉The model is completely modular, you can remove or add any part you want.👇 Unity project👉 Supported version: 2021.3.21f1👉 Render pipelines: Built-in, URP, HDRP👉 For facial animations use Blendshapes👇 Key Features👉Low-poly👉Completely modular👉Fully Rigged👉Apple Blendshapes👉Adjustable body parts👉 Completely modular + interchangeable👉9 textures tatto👉 11 Animations . Any Humanoid Animations from the store can be applied to this character👇 Polycount➡️Character🐥 Verts 47572👉The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)👇 Blendshapes👉Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.👇 Modularity👉The model is completely modular, you can remove or add any part you want.👇 Unity project👉 Supported version: 2021.3.21f1👉 Render pipelines: Built-in, URP, HDRP👉 For facial animations use BlendshapesAnimated: (Yes) 11Number of characters: 1Vertex counts of characters: 47572Number of Textures: 29Texture Resolutions: 4096x4096Documentation: NoWindows: (Yes)Mac: (Yes)Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.