
Wheel Collider for Entities - Pacejka Physics
BxB Studio
$13.99
$19.99
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The first, best, most performant lightweight Wheel Collider for Entities, ECS, and DOTS in the Asset Store using the Pacejka friction model.🛞 Entities Wheel Collider:Physics assets are Render Pipeline independent.Doesn't support GameObjects, Entities Only!Settings can be managed through the Preferences menu.📦 Sample Demo Package:Compatible with all Render Pipelines.Render pipelines are detected automatically & corresponding packages can be imported while or after setting up your project.Wheel Collider for Entities (EWC) is the first wheel physics asset for DOTS/ECS on the Asset Store. It features a Pacejka physics implementation with a performant code that supports more than 1000+ wheel instances per scene or vehicle.📦 Demo | 📕 Documentation | 🌐 Website | 💬 Discord | 🗣️ Facebook | 📽️ Youtube | 📩 ContactCheck out the Multiversal Vehicle Controller for a complete vehicle system for GameObjects.📀 Features:✔ Open-Source Code-----------------------------------✔ Camber, Toe, and Caster support.✔ Pacejka friction model.✔ Unity Physics Materials interaction.✔ Ultimate performance.✔ Raycast physics.✔ Realistic and accurate simulation.✔ Straight forward API.✔ Easy to set up.✔ Highly customizable.🎮 Supported Platforms (for Build):PC (Windows, Mac & Linux).Mobile (Android & iOS).Other platforms might work, but they haven't been tested yet.🛠 Supported OS (for Editor):WindowsMacOSLinux⚠️ Important Note: This toolkit is still in beta. We plan to launch a full version soon.