
Animate freely with PBL's full-body controller! Non-destructive, intuitive, and designed to put you effortlessly into your character's skin. Control motion naturally with unmatched creative freedom.Asset is build in URP, materials can be updated to your render pipeline by following Unity's guidelines. If you need any help, feel free to reach out on my Discord.Pose Blender Lite is a simple yet powerfull solution for enhancing character animation in Unity. This asset provides a easy way to blend recorded animation poses with live character movement, ensuring smooth transitions and natural interactions. With intuitive controls for adjusting per-bone rotations and root-space offsets, you can fine-tune your character’s look and feel with ease.PBL does two essential things for your character animation in Unity:Full Upperbody Control- Precise upper-body spine offsets- Built-in leaning functionality- Contains Upperbody Look At functionalityPose Blending- Smoothly mix recorded keyframe clips with runtime animation- Create or adjust the bone chains for precise blending control- Adjustable blend weights per poseCombine both to blend the pose on your character, then dial in spine offsets for full-body expressiveness and rotation.A Camera Stabilizer component is also added to the framework.Elevate your Unity projects with natural, responsive animation blending and advanced inverse kinematics—all in one efficient package.Whether you’re crafting interactive cutscenes or live-driven gameplay animations, Pose Blender Lite makes it fast and intuitive. Dive straight in with the included full body sample controller, demo scenes, and comprehensive GitBook documentation.Join the Discord if you have any questions, and ill do my best to answer them!📖 Documentation💬 DiscordTechnical Details:Pose Blender Lite operates in Unity's Late Update phase, ensuring smooth integration after base animations. It includes:Pose Blender Lite: Allows runtime blending between animation frames, offering manual adjustments for bone rotations and blend weights for refined control.IK Controller: Automates limb positioning through inverse kinematics, improving realism in interactions by synchronizing IK targets and hints to character animations.PoseRecorder: Captures animation poses instantly into reusable ScriptableObjects, simplifying asset management and pose reuse.Camera Stabilizer: Enhances visual fidelity by stabilizing the camera based on head and spine transforms, offering adjustable offsets for optimal tracking.Dependencies: None (self-contained editor extension)Includes: Demo scene, sample character, GitBook documentation, sample controllerDOES NOT INCLUDE ANIMATIONS.Summaries have been checked on spelling mistakes.