A MoCap animations pack with 123 high-quality boxing animations: punches, dodges, blocks, footwork, and hit reactions. Designed for seamless punch chaining and realistic movement in fighting games.Compatible with Unity 2022.3 and any newer version.Compatibility with Unity 6.4 and all newer versions has been fully tested and verified📌 Note: This pack contains only animations. The video and Playable Demo are from the Punch Perfect: Boxing Animations & Tools, which includes additional scripts, controllers, and mechanics.🎉 Special Offer: Owners of this animations pack get $40 off (over 65%) when upgrading to the complete toolkit!Owners of this animations pack can purchase BoxingRing with a 50% discount!Playable Demo | Unity Forum | Discord ServerBring authentic fighting animations to your project with Punch Perfect: Fighting MoCap Animations! This motion capture animation pack includes 123 high-quality boxing animations, providing fluid and realistic character movement captured from an experienced athlete.💥 What’s Included?🥊 123 Professional MoCap Animations✔ Footwork(16 animations) – Forward, backward, lateral, and diagonal steps & movements for dynamic movement.✔ Punches (10 base animations) – Jab, Cross, Hook, Uppercut, and Body Punches.✔ Punch + Step (80 animations) – Variations with movement in different directions for realistic footwork and attacks.✔ Slips (8 animations) – Fast head movements to evade incoming punches.✔ Hit Reactions (6 animations) – Different hit impact animations for head and body shots.✔ Idle Stance (1 animation) – A realistic boxing stance to maintain immersion.Full animations list in Technical details!Full Animations List :1. Locomotion:ForwardBackwardLeftRightForward-LeftBackward-RightForward-RightBackward-Left2. Steps:ForwardBackwardLeftRightForward-LeftBackward-RightForward-RightBackward-Left3. Punches:JabJab-ForwardJab-BackwardJab-LeftJab-RightJab-Forward-LeftJab-Backward-RightJab-Forward-RightJab-Backward-LeftCrossCross-ForwardCross-BackwardCross-LeftCross-RightCross-Forward-LeftCross-Backward-RightCross-Forward-RightCross-Backward-LeftLeadHookLeadHook-ForwardLeadHook-BackwardLeadHook-LeftLeadHook-RightLeadHook-Forward-LeftLeadHook-Backward-RightLeadHook-Forward-RightLeadHook-Backward-LeftRearHookRearHook-ForwardRearHook-BackwardRearHook-LeftRearHook-RightRearHook-Forward-LeftRearHook-Backward-RightRearHook-Forward-RightRearHook-Backward-LeftLeadUppercutLeadUppercut-ForwardLeadUppercut-BackwardLeadUppercut-LeftLeadUppercut-RightLeadUppercut-Forward-LeftLeadUppercut-Backward-RightLeadUppercut-Forward-RightLeadUppercut-Backward-LeftRearUppercutRearUppercut-ForwardRearUppercut-BackwardRearUppercut-LeftRearUppercut-RightRearUppercut-Forward-LeftRearUppercut-Backward-RightRearUppercut-Forward-RightRearUppercut-Backward-LeftBodyJabBodyJab-ForwardBodyJab-BackwardBodyJab-LeftBodyJab-RightBodyJab-Forward-LeftBodyJab-Backward-RightBodyJab-Forward-RightBodyJab-Backward-LeftBodyCrossBodyCross-ForwardBodyCross-BackwardBodyCross-LeftBodyCross-RightBodyCross-Forward-LeftBodyCross-Backward-RightBodyCross-Forward-RightBodyCross-Backward-LeftLeadBodyHookLeadBodyHook-ForwardLeadBodyHook-BackwardLeadBodyHook-LeftLeadBodyHook-RightLeadBodyHook-Forward-LeftLeadBodyHook-Backward-RightLeadBodyHook-Forward-RightLeadBodyHook-Backward-LeftRearBodyHookRearBodyHook-ForwardRearBodyHook-BackwardRearBodyHook-LeftRearBodyHook-RightRearBodyHook-Forward-LeftRearBodyHook-Backward-RightRearBodyHook-Forward-RightRearBodyHook-Backward-Left4. Slips:Slip-ForwardSlip-BackwardSlip-LeftSlip-RightSlip-Forward-LeftSlip-Backward-RightSlip-Forward-RightSlip-Backward-Left5. Blocks:Low-GuardHigh-Guard6. Stance7. Hits:Hit-Head-FrontHit-Head-LeftHit-Head-RightHit-Body-FrontHit-Body-LeftHit-Body-Right

