
Punch Perfect: Fighting MoCap Animations
New Game Studio
$27.96
$39.95
30%OFF
(no ratings)
Jump AssetStore
A MoCap animations pack with 123 high-quality boxing animations: punches, dodges, blocks, footwork, and hit reactions. Designed for seamless punch chaining and realistic movement in fighting games.📌 Note: This pack contains only animations. The video and Playable Demo are from the Punch Perfect: Boxing Animations & Tools, which includes additional scripts, controllers, and mechanics.🎉 Special Offer: Owners of this animations pack get $40 off (over 65%) when upgrading to the complete toolkit!Owners of this animations pack can purchase BoxingRing with a 50% discount! Playable Demo | Unity Forum | Discord ServerBring authentic fighting animations to your project with Punch Perfect: Fighting MoCap Animations! This motion capture animation pack includes 123 high-quality boxing animations, providing fluid and realistic character movement captured from an experienced athlete.💥 What’s Included?🥊 123 Professional MoCap Animations✔ Footwork(16 animations) – Forward, backward, lateral, and diagonal steps & movements for dynamic movement.✔ Punches (10 base animations) – Jab, Cross, Hook, Uppercut, and Body Punches.✔ Punch + Step (80 animations) – Variations with movement in different directions for realistic footwork and attacks.✔ Slips (8 animations) – Fast head movements to evade incoming punches.✔ Hit Reactions (6 animations) – Different hit impact animations for head and body shots.✔ Idle Stance (1 animation) – A realistic boxing stance to maintain immersion.Full animations list in Technical details!Full Animations List :1. Locomotion:ForwardBackwardLeftRightForward-LeftBackward-RightForward-RightBackward-Left2. Steps:ForwardBackwardLeftRightForward-LeftBackward-RightForward-RightBackward-Left3. Punches:JabJab-ForwardJab-BackwardJab-LeftJab-RightJab-Forward-LeftJab-Backward-RightJab-Forward-RightJab-Backward-LeftCrossCross-ForwardCross-BackwardCross-LeftCross-RightCross-Forward-LeftCross-Backward-RightCross-Forward-RightCross-Backward-LeftLeadHookLeadHook-ForwardLeadHook-BackwardLeadHook-LeftLeadHook-RightLeadHook-Forward-LeftLeadHook-Backward-RightLeadHook-Forward-RightLeadHook-Backward-LeftRearHookRearHook-ForwardRearHook-BackwardRearHook-LeftRearHook-RightRearHook-Forward-LeftRearHook-Backward-RightRearHook-Forward-RightRearHook-Backward-LeftLeadUppercutLeadUppercut-ForwardLeadUppercut-BackwardLeadUppercut-LeftLeadUppercut-RightLeadUppercut-Forward-LeftLeadUppercut-Backward-RightLeadUppercut-Forward-RightLeadUppercut-Backward-LeftRearUppercutRearUppercut-ForwardRearUppercut-BackwardRearUppercut-LeftRearUppercut-RightRearUppercut-Forward-LeftRearUppercut-Backward-RightRearUppercut-Forward-RightRearUppercut-Backward-LeftBodyJabBodyJab-ForwardBodyJab-BackwardBodyJab-LeftBodyJab-RightBodyJab-Forward-LeftBodyJab-Backward-RightBodyJab-Forward-RightBodyJab-Backward-LeftBodyCrossBodyCross-ForwardBodyCross-BackwardBodyCross-LeftBodyCross-RightBodyCross-Forward-LeftBodyCross-Backward-RightBodyCross-Forward-RightBodyCross-Backward-LeftLeadBodyHookLeadBodyHook-ForwardLeadBodyHook-BackwardLeadBodyHook-LeftLeadBodyHook-RightLeadBodyHook-Forward-LeftLeadBodyHook-Backward-RightLeadBodyHook-Forward-RightLeadBodyHook-Backward-LeftRearBodyHookRearBodyHook-ForwardRearBodyHook-BackwardRearBodyHook-LeftRearBodyHook-RightRearBodyHook-Forward-LeftRearBodyHook-Backward-RightRearBodyHook-Forward-RightRearBodyHook-Backward-Left4. Slips:Slip-ForwardSlip-BackwardSlip-LeftSlip-RightSlip-Forward-LeftSlip-Backward-RightSlip-Forward-RightSlip-Backward-Left5. Blocks:Low-GuardHigh-Guard6. Stance7. Hits:Hit-Head-FrontHit-Head-LeftHit-Head-RightHit-Body-FrontHit-Body-LeftHit-Body-Right