A lightweight Unity audio system featuring an interface (GUI), fading, randomization, mixer support, and a simple API.Compatible with all Unity versions, from Unity 2019.4 to Unity 6.4.This package is entirely code-based and does not depend on any rendering pipeline. It is fully compatible with all Unity render pipelines, including Built-in (BRP), URP, HDRP, and custom rendering solutions.DOCUMENTATION | SUPPORTThe HawaHawa Audio System is a lightweight and powerful audio framework designed for seamless integration into Unity projects. Featuring an easy-to-use API, it provides a robust audio manager that simplifies sound playback, randomization, fading, and mixer group implementation.Supports Unity 2019.4 all the way to Unity 6.4.This system is highly customizable, allowing developers to fine-tune every aspect of their audio setup. The framework delivers a flexible solution for all types of games and applications.-- Key Features --Lightweight & Optimized - Minimal performance overhead, ideal for any game or Unity project in general.Easy-to-Use API - Simple and intuitive implementation with minimal coding required.Audio Groups - Group certain types, variants or styles of sounds for organization, added control, and extra features via code.Random Pitch & Fading - Add natural pitch variation and smooth Fade in / Fade out transitions to sounds.Unity Mixer Group Support - Supports a clean integration within Unity's default mixer group for extra functionality and control.Create an amazing audio design in seconds - just import the package and start coding with no setup required. The HawaHawa Audio System suits any project, providing a flexible API and efficient design that make audio management effortless, empowering developers to craft immersive soundscapes with ease.



