
DevBricks Grid Builder is a high-performance grid-based system for placing and constructing buildings which can be used in Real-Time Strategy, Tower Defense, City Builders and many other game genres.This package will work with any render pipeline. The demo scene contains materials for Built-in Pipeline. In order to view it in URP or HDRP, a simple material conversion via Edit > Rendering > Materials > Convert [...] will be sufficient.DevBricks Grid Builder is designed with performance and usability in mind. Save time by developing your game on top of a solid and reliable foundation!Key features:2D and 3D support: free position and rotation of the gridHigh performance with up to 16 million tilesSetup new building prefabs in secondsPlace buildings with automatic height adjustmentAutomatic scaling of buildingsMove or remove buildings from the gridCustomize the appearance of the grid tilesDefine no-build areasTerrain projection with automatic no-build area detectionCustomize the grid colors of build areas and no-build areasSelect from different build modes - instant, auto build and building with worker unitSelect from different construction styles - ghost visual, building stages or materializeFull C# code and shader graphs includedMore features are planned to be implemented over the next months, includingMore customization options of the grid cellsCustomizable building effectsRefined UIand many moreAny feature you need? Mail to support@devbricks.de