
This package helps integrate prerendered backgrounds in Unity, enabling depth, occlusion, and seamless blending with 3D objects and effects.This package provides the essential tools for integrating prerendered backgrounds into your levels. These backgrounds can be rendered externally or generated in real-time within Unity, then downscaled to replicate classic technical constraints.You can seamlessly incorporate additional 3D elements from the prerendered scene to enhance depth, occlusion, and shadow-casting between real-time and prerendered assets.Other 3D objects and visual effects can be easily added and blended with the background, making your level environments more dynamic and immersive.💬 Discord📒 Documentation🎮 Windows DemoTexturesThe included example backgrounds have a 640x480 resolution and 1280x960 for scrolling backgrounds.Mouse Warrior Texture: 512x512ModelsMouse Warrior : 478 Tris (Rigged)Mouse Warrior Sword: 30 TrisNest Example StaticGeo : 19298 TrisRoad Example StaticGeo : 33724 TrisTown Example StaticGeo : 419221 TrisAnimationsMouse Warrior IdleMouse Warrior WalkShadersA few custom shaders are included for backgrounds rendering and scrolling clipping.