
objects made of woodnote for built in render and HDRP, get shadergraph plugin if its not thereopen the ORM shader in materials folder. look at graph inspector -> active targets -> press the plus button -> pick built in/hdrp-> and remove the universal with the minus button -> save the shader this would convert materials to be used for Built-in render/hdrp. no idea how to fix the thumbnails Wood stuff, Tables, Chairs, baskets, shelves, boxes, barrels and some tools.miscellaneuos objects perfect to keep in the backgrounds.come check on my progress on bsky https://bsky.app/profile/loafbrr.bsky.socialtwitter https://twitter.com/TheLoafbrrand mastodonhttps://mastodon.gamedev.place/@loafbrrall materials use 1k res texturesobject count 841. tris: 24440; Polygons: 12227; Verts: 149202. uv mapped3. 1 matterial for everything; 6 color texture variation4. no rig5. no animation6. set up in godot, unity and blender