
A visual tool that lets you create tween animation sequences and adjust them in the editor.This tool is an extended version of the original, available at: https://github.com/brunomikoski/Animation-SequencerFeaturesAllow you to create a complex sequence of Tweens/Actions and play on Editor Mode!User Friendly interface with a lot of customizationEasy to extend with project specific actionsChain sequences and control entire animated windows with a single interfaceSearchable actions allowing fast interactions and updatesCan be used for any type of Objects, UI or anything you want!Built in StepsTween Target- Audio Source (Only works in Runtime): Volume, Pitch.- Camera: Color, Field Of View, Orthographic Size.- Canvas Group: Fade (Alpha).- Graphic: Color, Fade (Alpha), Texture Offset (Only works in Runtime),Texture Scale (Only works in Runtime).- Image: Fill Amount.- Light: Color, Intensity.- Rect Transform: Anchored Position, Path, Size Delta.- Renderer (Only works in Runtime): Texture Offset, Texture Scale.- Slider: Value.- SpriteRenderer: Color.- Text: Text, Counter.- TMP_Text (TextMeshPro Support): Text.- Transform: LookAt 2D, LookAt, Path, Position, Path,Punch (Position/Rotation/Scale), Rotation, Scale,Shake (Position/Rotation/Scale).Block Raycasts (Canvas Group)Invoke CallbackPlay ParticlesPlay SequenceSet Game Object ActiveWait for IntervalAnimation Sequencer relies on DOTween for now, so it is required to have DOTween in your project with a properly created asmdef (set up through the DOTween setup panel).