
Import the package into your URP project. In the "Materials" folder, select all materials with the ending "URP", then go to "Edit/Rendering/Materials/Convert Selected Built-in Materials to URP". Now drag the "URP" prefab from the "Prefabs" folder into your scene. Done.Ancient Artifacts are created in low poly as a single object with two LODs.This package contains Ancient Artifact, Ancient Artifact #2, Ancient Artifact #3, Ancient Artifact #4 and Ancient Artifact #5.Ancient Artifact #1Topology:LOD0: 46708 TrisLOD1: 23212 TrisLOD2: 2227 TrisPBR Textures (Standard/URP):1x Albedo Map (4096x4096)1x Normal Map (4096x4096)1x Metallic/Roughness Map (4096x4096)1x Ambient Occlusion Map (4096x4096)1x Emission Map (4096x4096)PBR Textures (HDRP):1x Basecolor Map (4096x4096)1x Normal Map (4096x4096)1x Mask Map (4096x4096)1x Emissive Map (4096x4096)Ancient Artifact #2Topology:LOD0: 46580 TrisLOD1: 23266 TrisLOD2: 2313 TrisPBR Textures (Standard/URP):1x Albedo Map (4096x4096)1x Normal Map (4096x4096)1x Metallic/Roughness Map (4096x4096)1x Ambient Occlusion Map (4096x4096)PBR Textures (HDRP):1x Basecolor Map (4096x4096)1x Normal Map (4096x4096)1x Mask Map (4096x4096)Ancient Artifact #3Topology:LOD0: 23711 TrisLOD1: 11590 TrisLOD2: 974 TrisPBR Textures (Standard/URP):1x Albedo Map (4096x4096)1x Normal Map (4096x4096)1x Metallic/Roughness Map (4096x4096)1x Ambient Occlusion Map (4096x4096)PBR Textures (HDRP):1x Basecolor Map (4096x4096)1x Normal Map (4096x4096)1x Mask Map (4096x4096)1x Subsurface Scattering Map (4096x4096)1x Thickness Map (4096x4096)Ancient Artifact #4Topology:LOD0: 69880 TrisLOD1: 31594 TrisLOD2: 2548 TrisPBR Textures (Standard/URP):1x Albedo Map (4096x4096)1x Normal Map (4096x4096)1x Metallic/Smoothness Map (4096x4096)1x Ambient Occlusion Map (4096x4096)PBR Textures (HDRP):1x Basecolor Map (4096x4096)1x Normal Map (4096x4096)1x Mask Map (4096x4096)Ancient Artifact #5Topology:LOD0: 10748 TrisLOD1: 5371 TrisLOD2: 1043 TrisPBR Textures (Standard/URP):2x Albedo/Transparency Map (4096x4096)2x Normal Map (4096x4096)2x Metallic/Smoothness Map (4096x4096)2x Ambient Occlusion Map (4096x4096)PBR Textures (HDRP):2x Basecolor Map (4096x4096)2x Normal Map (4096x4096)2x Mask Map (4096x4096)Mesh: .FBX FormatTextures: .TIFF Format