
This is a pack containing a variety of meshes, prefabs, materials, textures, shader graphs, demo scenes and a particle system that will help you create a retro forest reminiscent of retro games.We included 2 asset zoo that are compatible in the Built-in Render Pipeline and the Universal Render Pipeline. As we are using a shader graph for our materials, you will need to install Shader Graph from Package Manager to see our asset zoo correctly if using the Built-in Render Pipeline.Three shader graphs are included in this pack. The Standard Shader, which uses vertex paint information to determine where ambient occlusion and wind should be applied to the meshes. Snow is able to be turned on in the shader settings also!The Water shader is also included which has it's own fake reflection based on fresnel which you're able to adjust. The shader also has the water flowing animation set up.The two asset zoos included with this pack are compatible in the Built-in Render Pipeline and the Universal Render Pipeline. The example map shown in the renders was included for presentation purposes only and is not included with the pack.Meshes have been created in a way best to work either on their own or with the help of the SplineMesh tool.Meshes have also been created to work well with old school vertex lighting if your project uses that lighting method, but also work well with all other standard lighting methods.SplineMesh is not neccesary but is perfect for making bendy roads. The PSX Shader Kit will give a dithering PSX vibe but is not included inside the pack.Features include:- 3 Shader Graphs- 1 Particle System- 1 Skybox mesh- 1 River mesh- 1 God Ray mesh- 1 Bush mesh- 2 Mound meshes- 3 Stone meshes- 3 Stump meshes- 3 Weed meshes- 10 Tree meshesNumber of Prefabs: 25Number of Meshes: 25LODs: NoNumber of materials and Material Variants: 27Number of Textures: 25Texture Resolutions: 32x32, 64x4, 64x64, 128x128, 2x256, 256x256, 512x512, 1080x1080Average polygon count: 240Minimum polygon count: 18Maximum polygon count: 764UV mapping: Yes