
A simple and convenient solution for adding, removing, and editing bones. Add bones to objects without a skeletonAsset is independent of the rendering pipelineBone Editor - Ultimate Skeleton Creation Tool for UnityRevolutionize Your 3D Character and Object Rigging with Bone Editor!Are you tired of spending hours manually rigging skeletons for your 3D models? Do you want a powerful, yet easy-to-use tool that simplifies the process of creating and editing skeletons in Unity? Look no further!Bone Editor is here to transform your workflow, allowing you to create humanoid rigs, complex skeletons, and more with just a few clicks.Whether you're working on characters, vehicles, creatures, or mechanical objects, Bone Editor provides the flexibility and automation you need to bring your models to life. With features like automatic vertex binding, bone visualization, and JSON save/load functionality, Bone Editor is the ultimate solution for both beginners and experienced developers.Key FeaturesHumanoid Rig Creation: Quickly generate standard humanoid skeletons with bones for the hip, spine, head, arms, and legs.Ultimate Rig System: Create complex rigs with bones at the corners, edges, and centers of your mesh for advanced deformation and animation.Automatic Vertex Binding: Bind mesh vertices to the nearest bones with automatic weight calculations for smooth deformations.Bone Visualization: Visualize bones and vertices in the scene with customizable colors and Gizmos.Save/Load Skeletons: Save your skeleton configurations to JSON files and load them into other projects.Vertex Weight Editing: Manually adjust vertex weights for precise control over deformations.Export Models: Export your rigged models as prefabs for use in other Unity projects.User-Friendly Interface: Intuitive tools and a seamless integration with the Unity Editor make Bone Editor easy to use.Why Choose Bone Editor?Save Time: Automate tedious tasks like vertex binding and bone placement, so you can focus on creativity.Flexible and Powerful: Whether you're rigging a simple character or a complex mechanical object, Bone Editor has you covered.Seamless Integration: Built specifically for Unity, Bone Editor works seamlessly with SkinnedMeshRenderer and other Unity features.Perfect for All Skill Levels: Whether you're a beginner or a seasoned developer, Bone Editor's intuitive interface and powerful features make it easy to use.How It WorksOpen the Bone Editor: Access the tool directly from the Unity Editor menu.Add Bones: Place bones manually or use the Humanoid Rig or Ultimate Rig presets to generate skeletons automatically.Bind Vertices: Click a button to automatically bind mesh vertices to the nearest bones with optimized weights.Edit Weights: Fine-tune vertex weights for precise control over deformations.Save and Export: Save your skeleton configurations to JSON or export your rigged model as a prefab.Perfect ForGame Developers: Rig characters, creatures, and objects quickly and efficiently.Animators: Create complex rigs for advanced animations.3D Artists: Simplify the rigging process and focus on creating stunning models.Indie Developers: Save time and resources with an affordable, all-in-one rigging solution.Documentation and SupportFor a detailed guide on how to use Bone Editor, check out our documentation. Whether you're just getting started or looking to master advanced features, the documentation has everything you need.Get Bone Editor Today!Stop wasting time on manual rigging and start creating amazing animations with Bone Editor. Whether you're working on a small indie project or a AAA game, Bone Editor is the tool you need to streamline your workflow and bring your models to life.Buy the Bone Editor now and take your rigging to the next level!System RequirementsUnity Versions: Bone Editor is compatible with Unity 2020.3, Unity 2021.x, Unity 2022.x, Unity 2023.x, and Unity 6. It is designed to work seamlessly across all these versions.Rendering Pipeline Independence: Bone Editor works flawlessly with any rendering pipeline – Built-in Render Pipeline, Universal Render Pipeline (URP), or High-Definition Render Pipeline (HDRP). Its functionality is not tied to any specific rendering pipeline, ensuring compatibility with your project's setup.Additional Requirements: Compatible with SkinnedMeshRenderer. Optional use of Burst Compiler and Jobs System for advanced features.Customer Reviews⭐️⭐️⭐️⭐️⭐️"Bone Editor has completely changed the way I rig my models. It's fast, intuitive, and incredibly powerful. The Ultimate Rig feature is a game-changer!"— Indie Game Developer⭐️⭐️⭐️⭐️⭐️"I love how easy it is to create humanoid rigs with Bone Editor. The automatic vertex binding saves me so much time. Highly recommend!"— 3D ArtistFAQQ: Can I use Bone Editor for non-humanoid characters?A: Absolutely! The Ultimate Rig system is perfect for rigging vehicles, creatures, and mechanical objects.Q: Does Bone Editor support animations?A: While Bone Editor focuses on skeleton creation and rigging, the rigs you create can be used with Unity's animation system.Q: Can I save and load skeletons between projects?A: Yes! Bone Editor allows you to save your skeleton configurations to JSON files and load them into other projects.Bone Editor – The ultimate skeleton creation tool for Unity. Fast, flexible, and powerful.Key Features of Bone EditorIncludes bones for hip, spine, head, arms (Arm_L, Arm_R), and legs (Leg_L, Leg_R).Humanoid Rig Creation:Quickly create standard skeletons for humanoid characters.Perfect for mechanical objects, vehicles, and creatures with non-standard anatomy.Ultimate Rig System:Create complex skeletons with bones at the corners, face centers, and edges of the mesh.Ensures smooth deformations without manual adjustments.Automatic Vertex Binding:Mesh vertices are automatically bound to the nearest bones with weight calculations.Customizable bone colors for easier workflow.Bone and Vertex Visualization:Bones and vertices are displayed in the scene using Gizmos.Load skeletons from JSON for use in other projects.Save and Load Skeletons:Save skeleton configurations to JSON files.Select specific vertices and fine-tune their weights.Vertex Weight Editing:Manually adjust vertex weights for precise control over deformations.Supports use in other Unity projects.Model Export:Export models with rigged skeletons as prefabs.Seamless integration with SkinnedMeshRenderer and other Unity features.Intuitive Interface:Simple and user-friendly controls within the Unity Editor.Bones are automatically colored for better visualization.Automatic Bone Coloring:Performance optimization for working with large models (optional).Burst Compiler and Jobs System Support:Ideal for objects requiring complex deformation.Complex Skeleton Creation:Create skeletons with bones at face centers, corners, and edges of the mesh.Easily transfer skeletons between projects by saving to JSON.JSON Support for Data Transfer:Simplifies the rigging process, saving time and effort.Flexibility for All Skill Levels:Suitable for both beginners and experienced developers.Why Choose Bone Editor?Time-Saving: Automates repetitive tasks like vertex binding and bone placement.Flexibility: Works for both simple and complex skeletons.Unity Integration: Fully integrated into the Unity Editor for a seamless experience.Support and Documentation: Detailed documentation and support for quick onboarding.Perfect For:Game Developers: Quickly rig characters, creatures, and objects.Animators: Create advanced rigs for complex animations.3D Artists: Simplify the rigging process and focus on creating stunning models.Indie Developers: Save time and resources with an affordable, all-in-one rigging solution.