PunchPerfect delivers professional-grade boxing animations and tools, saving you time and effort in development. Get ready to take your fighting game to the next level!Compatible with Unity 2022.3 and any newer version.Compatibility with Unity 6.4 and all newer versions has been fully tested and verified🚨 Attention! 🚨🥊 Boxing Ring is not included in this package! 🥊All PunchPerfect users can purchase BoxingRing with a 50% discount! 🎉Playable Demo | Unity Forum | Discord Server | WebsiteWhat Is It?PunchPerfect is a collection of 123 real boxing motion capture animations, as well as a set of ready-to-use tools for quickly integrating these animations into your project.Here’s what you get:🥊1. AnimationsMovements — 8Step — 8Punches — 10Punch + Step — 80Slips — 8Blocks — 2Idle Stance — 1Taking Hits — 6That’s a total of 123 high-quality MoCap animations, suitable for any humanoid character.🎬2. Animator ControllerFully configured Animator with layering and fluid transitions for realistic movement.🎮3. BoxerCharacterControllerA ready-to-use character controller that allows you to control the boxer right away.🛠4. Tools for Building Your Own ProjectPunchesIKController — Ensures punches land precisely on the target.CameraController — Streamlines camera setup for dynamic fights.Collision Detection System - Triggers the correct reaction animations upon impact.QuickBoxerCharacterSetup — Editor script for rapid setup on your custom character.💥5. Demo ScenesFight Scene: Try out the animations in action by controlling your character against a enemy. Essentially, it’s already a mini fighting game!Tutorial Scene: Practice setting up the character step by step with detailed instructions provided.Full animations list in Technical detailsFull Animations List : 1. Locomotion:ForwardBackwardLeft RightForward-LeftBackward-RightForward-RightBackward-Left2. Steps:ForwardBackwardLeft RightForward-LeftBackward-RightForward-RightBackward-Left3. Punches:JabJab-ForwardJab-BackwardJab-Left Jab-RightJab-Forward-LeftJab-Backward-RightJab-Forward-RightJab-Backward-LeftCrossCross-ForwardCross-BackwardCross-Left Cross-RightCross-Forward-LeftCross-Backward-RightCross-Forward-RightCross-Backward-LeftLeadHookLeadHook-ForwardLeadHook-BackwardLeadHook-Left LeadHook-RightLeadHook-Forward-LeftLeadHook-Backward-RightLeadHook-Forward-RightLeadHook-Backward-LeftRearHookRearHook-ForwardRearHook-BackwardRearHook-Left RearHook-RightRearHook-Forward-LeftRearHook-Backward-RightRearHook-Forward-RightRearHook-Backward-LeftLeadUppercutLeadUppercut-ForwardLeadUppercut-BackwardLeadUppercut-Left LeadUppercut-RightLeadUppercut-Forward-LeftLeadUppercut-Backward-RightLeadUppercut-Forward-RightLeadUppercut-Backward-LeftRearUppercutRearUppercut-ForwardRearUppercut-BackwardRearUppercut-Left RearUppercut-RightRearUppercut-Forward-LeftRearUppercut-Backward-RightRearUppercut-Forward-RightRearUppercut-Backward-LeftBodyJabBodyJab-ForwardBodyJab-BackwardBodyJab-Left BodyJab-RightBodyJab-Forward-LeftBodyJab-Backward-RightBodyJab-Forward-RightBodyJab-Backward-LeftBodyCrossBodyCross-ForwardBodyCross-BackwardBodyCross-Left BodyCross-RightBodyCross-Forward-LeftBodyCross-Backward-RightBodyCross-Forward-RightBodyCross-Backward-LeftLeadBodyHookLeadBodyHook-ForwardLeadBodyHook-BackwardLeadBodyHook-Left LeadBodyHook-RightLeadBodyHook-Forward-LeftLeadBodyHook-Backward-RightLeadBodyHook-Forward-RightLeadBodyHook-Backward-LeftRearBodyHookRearBodyHook-ForwardRearBodyHook-BackwardRearBodyHook-Left RearBodyHook-RightRearBodyHook-Forward-LeftRearBodyHook-Backward-RightRearBodyHook-Forward-RightRearBodyHook-Backward-Left4. Slips:Slip-ForwardSlip-BackwardSlip-Left Slip-RightSlip-Forward-LeftSlip-Backward-RightSlip-Forward-RightSlip-Backward-Left5. Blocks:Low-GuardHigh-Guard6. Stance7. Hits:Hit-Head-FrontHit-Head-LeftHit-Head-RightHit-Body-FrontHit-Body-LeftHit-Body-Right

