
Debug Toolkit simplifies debugging by all the tool you might need. An In game console, in game commands, metrics, reports, benchmark, gizmos, freecam. The project requires : cinemachine 3.0.0 or higherSplineAuthentification, services, cloud codeThose should all install with the asset as a dependency.-> You can find the documentation either online or in the Documentation.pdf file. <-The Debug Toolkit brings together all the essential features to help you debug your game: in-game command console, free cam, path and collider display, time control, metrics, bug, benchmark , gizmos, report : you name it, we’ve got it!The console is highly modular:It can be used to create a cheat system for games that integrate it.It can also be turned into a gameplay feature.And now, mobile support is available, making it easier than ever to debug on any platform.The toolkit evolves based on your feedback, so stay tuned!The pack is ever expending based on your requests and is supported by both a very detailled and up to date documentation, and a discord server.Our aim is to make of this asset the ultimate solution for any debugging needs you might incounter in your game - dev carreer. A modular console that lets you create custom commands and log anything you need at runtime. Whether you want to kill the player, teleport somewhere, display all scene colliders, or go frame by frame to analyze behavior, it's now just a simple command away. Works seamlessly on both desktop and mobile.An optimized runtime Gizmo system with a simple API. It makes debugging NavMeshes and colliders in 2D and 3D much easier. You can control it via the console or use it independently.A FreeCam to inspect your scene during runtime. Activate or deactivate it with a console command and move freely through your scene, including on mobile.A metrics system to track performance indicators such as FPS, draw calls, triangle and vertex counts, and more.A bug report system that can send issues directly to a Trello board or a Discord server.Full Android and PC support[New] A benchmark system that export benchmark result to a centralized google sheet[Next release] A XR support[In a few release] Getting rid of all the Unity starter Assets[In a few release] Your request, name it we make itDebug Toolkit simplifies debugging by all the tool you might need. An In game console, in game commands, metrics, reports, benchmark, gizmos, freecam.
The project requires :
cinemachine 3.0.0 or higher
Spline
Authentification, services, cloud code
Those should all install with the asset as a dependency.
-> You can find the documentation either online or in the Documentation.pdf file. <-
The Debug Toolkit brings together all the essential features to help you debug your game: in-game command console, free cam, path and collider display, time control, metrics, bug, benchmark , gizmos, report : you name it, we’ve got it!
The console is highly modular:
It can be used to create a cheat system for games that integrate it.
It can also be turned into a gameplay feature.
And now, mobile support is available, making it easier than ever to debug on any platform.
The toolkit evolves based on your feedback, so stay tuned!
The pack is ever expending based on your requests and is supported by both a very detailled and up to date documentation, and a discord server.
Our aim is to make of this asset the ultimate solution for any debugging needs you might incounter in your game - dev carreer.
A modular console that lets you create custom commands and log anything you need at runtime. Whether you want to kill the player, teleport somewhere, display all scene colliders, or go frame by frame to analyze behavior, it's now just a simple command away. Works seamlessly on both desktop and mobile.
An optimized runtime Gizmo system with a simple API. It makes debugging NavMeshes and colliders in 2D and 3D much easier. You can control it via the console or use it independently.
A FreeCam to inspect your scene during runtime. Activate or deactivate it with a console command and move freely through your scene, including on mobile.
A metrics system to track performance indicators such as FPS, draw calls, triangle and vertex counts, and more.
A bug report system that can send issues directly to a Trello board or a Discord server.
Full Android and PC support
[New] A benchmark system that export benchmark result to a centralized google sheet
[Next release] A XR support
[In a few release] Getting rid of all the Unity starter Assets
[In a few release] Your request, name it we make it