
Debug Toolkit simplifies debugging by providing an easy-to-use in-game command console. You can create custom commands or take advantage of multiple built-in features.- The demo scene requires cinemachine 2.10.0 or higher, but this should install with the asset as a dependency.- You can find the documentation either online or in the Documentation.pdf file.The Debug Toolkit brings together all the essential features to help you debug your game: in-game command console, free cam, path and collider display, time control, metrics, bug report—you name it, we’ve got it!The console is highly modular:It can be used to create a cheat system for games that integrate it.It can also be turned into a gameplay feature.And now, mobile support is available, making it easier than ever to debug on any platform.The toolkit evolves based on your feedback, so stay tuned!A modular console that lets you create custom commands and log anything you need at runtime. Whether you want to kill the player, teleport somewhere, display all scene colliders, or go frame by frame to analyze behavior, it's now just a simple command away. Works seamlessly on both desktop and mobile.An optimized runtime Gizmo system with a simple API. It makes debugging NavMeshes and colliders in 2D and 3D much easier. You can control it via the console or use it independently.A FreeCam to inspect your scene during runtime. Activate or deactivate it with a console command and move freely through your scene, including on mobile.A metrics system to track performance indicators such as FPS, draw calls, triangle and vertex counts, and more.A bug report system that can send issues directly to a Trello board or a Discord server.