
Generates 2D polygon or edge colliders using a set of basic instructions in the Unity Editor.Full instructions can be found here!Procedural Colliders 2D allows you to create 2D edge or polygon colliders using a set of instructions to control the exact position of each point in the collider. Colliders are drawn using a point that moves and turns according to these instructions to draw a shape. These move and turn instructions can be combined to draw more complex colliders.Loops are supported to repeat a section of instructions, for example to simulate a smooth curve with a lot of small moves and angle changes.Features:Full Unity Editor support for configuring, adding, removing and re-sequencing instructions.Support for multiple polygon collider paths.Export texture option to create a sprite that matches the collider exactly.Example scene showing some Procedural Colliders 2D components and what they can achieve.Includes full source code.An AI image generator was used to create the sprites in the example scene.