FakeLight is an ultra lightweight, fast fake volumetric effect for spotlights and point lights. You can create beautiful looking light beams to improve the look and atmosphere of your game for cheap!Fakelight works using a simple cone/sphere mesh and a custom hand-crafted transparent shader which runs incredibly fast, even on mobile and VR!Works with the light component, you can easily inherit properties from a light source dynamically!Supports all Render Pipelines (Built-in, URP, HDRP) and GPU Instancing, render hundreds of different lights all in one single draw call!So how to use it? Simply add the FakeLight component to any GameObject whether with or without a light component, and that's it!DocumentationDiscordWebGL DemoPC DemoPCVR DemoMeta Quest DemoFeatures:Easy to set-up!Works in Scene ViewSpot & Point Lights!No number limit!Incredibly fast!Render Pipeline support (Built-in, URP, HDRP)GPU instancingMobile SupportXR Support (Single-pass, Single-pass Instanced, Multi-pass, Multiview)Works with the light component3D Fog/SmokeNoise to better mimic a true volumetric lookLimitations:Not a true volumetric effect, no shadows or cookies :(



