Pack includes prefabs of 30+ main effects + additional effects (weapon icon effect).
NOTE:
To test effect Scene/Demo.unity scene you can find all default gameobject instance of each Effect prefab
Support platforms:
PC/Mobile/Consoles/
For mobile platform do not use myself script for effect correct bloom. it is easy to switch between different platforms
Using effects:
Just drag and drop prefab of effect on scene and use that :)
If you want use effects in runtime, use follow code:
"Init(prefabEffect, position, rotation);"
void Start ()
{
string _source = "Assets/Resources/buff/ani";
GameObject model = (GameObject)AssetDatabase.LoadAssetAtPath ( _source, typeof(UnityEngine.GameObject) );
}
Effect modification:
All effects in version 1.0 includes helpers scripts (collision behaviour, light/shader animation etc) for work out of box.
Version 1.1 with multi amount of Effects is comming soon