Easily apply a hologram or ghostly effect to any material supported object with ease!
Web Demo
Shader supports:
- Diffuse and normal textures
- Scanline speed
- Scanline density
- Scanline exposure
- Scanline opacity
- Scanline X or Y axis
- Static intensity
- Object opacity
- Object brightness
- Object desaturation
- Colour and intensity
- Fresnel intensity
- Intersect attenuation
- Intersect brightness
Works great with skinned meshes and deep parent-child hierarchies, keeping a uniform look.
- Compatible with Shader Forge.
- Compatible with Unity 5.0+.
- Compatible in Forward and Deferred rendering modes.
- Compatible with DirectX 9, DirectX 11 and OpenGL.
- Compatible with mobile hardware.
- Includes demo scene.