Vlx Log is a highly optimized logging system that **completely compiles out** when
switched into release mode. There is no need to surround logging code with #if
statements or comment it out.
Log statements can be enabled/disabled at runtime based on logging groups. The editor
window allows for various filters and searching. To increase performance stack
traces are only recorded when actually requested.
Vlx Log has been tested with both Unity 4 and Unity 5. Works on desktop (Windows, OSX) as well as mobile (iOS, Android).
In the "worst case" (log enabled and capturing stack frame on device) Vlx Log is
already twice as fast as Unity's built-in Debug.Log (and more than 10x as fast
in editor). If stack capturing is disabled then Vlx Log is between 3x (device) and
100x (editor) faster than Debug.Log.
If logs are disabled (but still compiled in) then the time spend in logging
code is almost zero - between 0.5% and 0.01% time compared to logs active.
Get more information and the manual at the support page