Multiplayer Interaction And Inventory System
Silly Tiger
$30.00
$60.00
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Easy to use, comes with examples you can build upon. Open door, turn on light or radio, open drawer, inspect painting, unlock padlock, read note, pick up, use and inspect item. Anything you need.To maximize interactivity and immersion I recommend combining Interaction And Inventory System with Explosions And Fire System.Multiplayer Interaction And Inventory System is perfect solution for boosting interactivity in first person multiplayer games like co-op, horror, puzzle games. It's plug and play, clean, easy to understand and easy to expand, beginner friendly. For most use cases no coding necessary. System comes with many examples for varius interactions which can be easly reused and adjusted for your needs. You can easly run your code using UnityEvents.All of the features below are easy to set up with just a few clicks. You can build upon them by creating your own scripts. The system is made in a way that is easy to understand and expand. All of the interactions are synchronized between server and clients by the system.World interactions - e.g. opening doors, turning radio on/off, opening drawersReading notes - e.g. click on a text on a wall and a UI will pop up with the textFocus interactions - e.g. zoom in on a padlock or a keypad so you can enter the code, focus on a paintingPicking up items - e.g. flashlights, keys, notes or anything you createUsing items - e.g. turn flashlight on/off, light a lighterReading notes (from inventory) - with note selected press a key and a UI will pop up with the textInspecting items - rotate an item in front of camera so you can get better look at itDrop items - drop itemsThe package comes with examples for the following interactions:doordrawerflashlightnotepadlockswitch and lampradio