Manage your Unity Timelines from a single component, fade them in and out or crossfade between them, and fade between the Animator Controller and your timelinesDocumentationSupport and bug reportingForumTimeline Mixer lets you fade in your Unity Timelines.Easily fade between Animator Controllers and Timelines, creating fluid and immersive experiences, all while managing all your timelines from a single component.Add timeline assets to Timeline Mixer at runtime through codeRebind tracks at runtime easilyAll tracks are supportedCustom track processors can be created for any track (including custom ones) if you need to customize the way the playable graph gets builtIf you are comfortable with the Playables API, you can create a Track Processor and custom mixer to make your custom track blendableDynamically fade in or out Timeline Assets with simple playback callsAutomatic blend back to AnimatorController if no timelines are faded inCompatible with other tools and packages:Animancer 8.1 and above