Like instant noodles, one click instant house! No setup! Tiny filesize, high performance! No programming required, at the same time fully code accessible. Easy to customise with your own assets.Given that this asset is mostly code and doesn't rely on many specific APIs, it should work with any graphics and with most older Unity versions. Doing a project in a really old version of Unity? Feel free to reach out if it doesn't work!Simply open the included example scene, select the game object, and click "Make me a house!" to get instant results. Features:Fully configurable house size: tall, flat, large, long, megaCityAsABuildingFull editor support: you never have to touch code, if you don't want to. Every setting has a custom description so you never have to wonder what it does or how to use itExample assets, easy to replace: the wall and roof pieces in these screenshots come for free with this package. If you have different 3D models you want to use, you can simply replace the 3D models in the game objects, so that you can visually match up the size and offsets. The example assets come with colour pickers to quickly change the colour, as shown in the screenshotsRandomise assets: every single 3D model you use (say a door opening) is configured as a list inside the script, so you can provide as many models as you want, and it picks one at randomBalcony generation, fireplace & chimney, stairs & ladders: it comes with heaps of built in features to get the house looking nice and cozy, ready for further interior decoratingTunnel generation: the generator can carve tunnels through the house, making houses ready to be placed on top of roads, or even crossroads. Simply add 1000 tunnels to make the house completely supported on pillars, ideal for docks / swamp / lakeside housesAdvanced roofing options: the way roofs are dynamically assembled is highly tweakable as well. Is your world a very windy setting? Align all the roof nocks to point the same way, easy. Flat roofs? Easy. Houses that are basically a giant triangular roof? That's easy tooBottom up guarantee: the generator guarantees the whole house can be reached from the ground floor up, meaning you'll never have to go up and down and up and down etc. to reach a particular room, even in houses with hundreds of rooms.Full code support: you never have to touch the Unity Inspector, if you don't want to. Anything you can do in the editor, you can do via code as well. Almost everything is public, so you can access the raw generator output information, as well as tweak all the settingsUltra fast generation: for typical houses, it takes milliseconds, not secondsMicroscopic file size: quick to install, quick to update, takes up hardly any disk space on your project / backups thereof, and will barely affect compile and build times"Generate on play": you can generate random houses until you find one you like, then clear the house and select this option. When the game starts, it puts all the assets down, keeping your editor fast and snappy when building a villageBuild area / volume controls: easy settings to change the anchor of the building and to automatically truncate unused build volume, which can make pathfinding much fasterNo AI involved: fully handcrafted rules and systems