You will get 157 stylized game-ready Alien plants assets in 10 texture atlases. 11 unique species. Vertex painted wind, LODs, Foliage ShaderYou will get:157 meshes (11 species) 10 texture atlases (4096*4096) tgaFoliage Master MaterialAlien Plants Species:Aloe (12 variations)Bush (16 variations)Fern_01 (18 variations)Fern_02 (18 variations)Fern_03 (17 variations)Flower_Big (10 variations)LongLeaf (14 variations)RoundLeaf (14 variations)Tree (8 variations)Vine_01 (19 variations)Vine_02 (11 variations)Number of Unique Meshes: 157Collision: Yes (for trunks only)Polycount: Min 82 - Max 9156 trianglesLODs: Yes (generated)Texture Resolutions:Plants Atlases:T_Plant_Alien_Aloe_01 - 4096x4096T_Plant_Alien_BigFlower_01 - 4096x4096T_Plant_Alien_Bush_01 - 4096x4096T_Plant_Alien_Fern_01 - 4096x4096T_Plant_Alien_Fern_02 - 4096x4096T_Plant_Alien_LongLeaf_01 - 4096x4096T_Plant_Alien_RoundLeaf_01 - 4096x4096T_Plant_Alien_Vine_01 - 4096x4096T_Plant_Alien_Tree_Leaves_01 - 4096x4096T_Plant_Alien_Tree_Bark_Tile_01 - 2048x4096Bark Tile:UVs:channel 1: overlapping;channel 2: non-overlapping (for baking lightmaps)BCO - BaseColor (Opacity in Alpha-channel)BCO_Tint - desaturated BaseColor (Opacity in Alpha-channel) - use it for more precise color tintsTintMaskTransEmissive - Black&White mask for color variations TintMask (R-channel) - Translucency (G-channel) - Emissive (B-channel)MetallicSmoothness - Smoothness in Alpha-channelN - Normal map