EzInventory is a modular Unity inventory system with customizable items, standard/chunked inventories, and flexible serialization. It’s easy to integrate and scale for any project.EzInventory – Modular Inventory System for UnityElevate your game with EzInventory, a powerful, modular, and intuitive inventory system designed for Unity. Whether you’re building an RPG, a survival game, or any experience requiring robust inventory mechanics, EzInventory provides all the tools you need to manage items seamlessly.Key Features🔑 Highly Modular Design• Separate item logic from Unity components for flexibility.• Extendable base classes for full customization.📦 Flexible Inventory Management• Choose between Standard Inventory (fixed or infinite capacity) and Chunked Inventory (stack-based grouping).• Static PlayerInventory for quick and easy access to inventory functions.💾 Powerful Serialization Options• Save and load your inventory data effortlessly with support for Binary, JSON, and PlayerPrefs formats.🎨 ScriptableObject Configuration• Configure paths for item icons and prefabs with a dedicated ScriptableObject system.🔄 Easy UI Integration• Observer-based notifications to synchronize inventory changes with your UI or game systems.🛠️ Developer Friendly• Clear, extendable codebase with examples and documentation to get you started.• Override key methods like Use, ConfigureComponent, and serialization logic for complete control.Why EzInventory?EzInventory offers a balance of simplicity and power, making it easy to integrate into any Unity project while remaining highly customizable for advanced use cases.Start building smarter inventory systems today with EzInventory. Includes full documentation and demo examples to jumpstart your development.Get EzInventory now and streamline your game development!Technical Details for EzInventorySupported Unity Versions• Unity 2021.3 LTS or newerCore Components1. Items• Base Class: EzInventoryItem• Extendable for custom item properties and logic• Built-in methods for usage (Use), serialization, and cloning2. Components• Base Class: EzInventoryItemComponent• MonoBehaviour-based bridge for interacting with Unity’s GameObjects• Override Init for custom functionality3. Managers• EzStandardInventory: Handles fixed or infinite capacity inventories• EzChunkedInventory: Supports stack-based (chunked) inventory systems• Register observers for real-time updates via IEzInventoryNotifiable4. Serializers• Supported Formats:• Binary (BinarySerializer)• JSON (JSONSerializer)• PlayerPrefs (PlayerPrefSerializer)• Fully generic, reusable for non-inventory systems• Easily serialize and deserialize inventory statesKey Features• Modular architecture for easy integration and extension• ScriptableObject-based configuration for icons and prefab paths• Static PlayerInventory for quick access to inventory managers• Observer pattern for UI updates and system synchronizationSerialization Examples• Save and load inventory states with just a few lines of codeIntegration Requirements• Resources Folder: Place item icons and prefabs in a Resources folder as configured in the ScriptableObject.• ScriptableObject Configuration: Define paths for icons and prefabs directly in the Unity Editor.Documentation & Support• Comprehensive documentation included.• Example project provided for quick onboarding.EzInventory is built with scalability, customization, and developer convenience in mind, making it the ideal inventory system for Unity projects of any size.