Quickly get your game's fishing system working with this easy-to-use package.This package is meant to streamline the development process for fishing mechanics. This is suitable for games being built in a 3D project. The provided content is fully customizable. Documentation for how the project works is included. There is also a fully functional demo scene. This asset includes: - Casting Logic- Reel in Logic - Setting the Hook - Catching or Missing the fish once it is hooked. - A basic Inventory system populated by the fish that have been caught. - Basic UI for each of the features above. - This project is built using the New Input System. The key/gamepad bindings are easily changeable to suit your project's specific requirements. I used Microsoft Copilot to create a few basic fish icons to use as placeholder visuals for the inventory screen.