
High performance visual scripting for Unity.[Documentation, Examples][Unity Discussion][Discord Server]uNode is Visual Scripting plugin for Unity 3D. This plugin allows designers, artists and programmers to create gameplay mechanics, interactive systems and even C# script without writing a single line of code.FEATURES•Fast Enter Play Mode SupportBy fast enter/exit play mode you can quickly test and prototype ideas.•Graph OrganizingUse namespace, variable & function grouping, region / node group, comment, and notes to fully organize your graphs.•Graph InheritanceEnables you to create new graph that reuse, extend, and modify the behavior defined in other graph•Flow GraphsPowerful flow graphs for low-level logic and complex tasks.•State GraphsPowerful state graphs which combine Flow, State Machine, and Behavior Tree into one graphs.•MacrosCreate a graph once and reuse them in entire graphs with different parameters.•Dynamic NodesUse automatically generated nodes for all and any Unity functionality, your code and 3rd party APIs. Including Methods, Properties, Fields, Unity Events, C# Events, Generic Methods, Constructors and Operators.•C# GeneratorAchieve high performance execution like hand written c# script by compiling graph to c#. Every build in nodes are supported to generating a script and its fully no dependencies with uNode this mean you can remove uNode and run the output script to another project without uNode.•C# ParserImport c# script into uNode to quickly creating a node graphs and learn how uNode work.•Realtime C# PreviewPreview generated c# script in realtime with syntax highlighting.It will also highlight parts of the C# code that correspond to the selected graph elements in your graph.•State MachineElegant state machines for high-level logic and easy state management, support unity events in each of state.•Basic Support for Behavior TreeIncluded Behavior Tree nodes to help creating AI easily, fully support to combine it with State Machine and Flows nodes.•Actions & Conditions SystemMake game with more easier ways, better organized, and easier to understand for non programmers.•Built-in DocumentationGet instant access to Unity and custom documentation directly from the Editor.•Live EditingModify any part of your graphs while in playmode to quickly prototype and test ideas•Graph DebuggingInsert breakpoints, watch connection, and watch variable changed in a graphs. It can also debug connection and log to console with specific message when it reach the connection.•Instant Node SearchGet instant node searching without the need to rebuild node library.The node library is instantly refreshed based on using namespaces in each graph or can be customized in preference.•Find ReferencesQuickly find all references/usages for variable, property, function, graph and nodes in project.•Graph HierarchyEasily navigate through your graph, find functions, macros, and see which nodes are currently active.•Graph SearchSearch all graph members ( graph, variable, property, etc ) in project easily.•Auto C# Code Generation on BuildWith the auto c# code generation on build your runtime graph will run as fast as native c# script on build.•Undo/Redo•Node Browser•Graph Minimap•Full C# Source Code Included•And much moreSupported Type: All Type are supported ( Classes, Structs, Enums, Collections, Interfaces, etc ).PERFORMANCEuNode has 2 options to run the graphs:•Native C# for get the best performance (Auto in Build).•Optimized Reflection is slow compared to native c# but its live editable.Example Projects•2D UFO•Roll a BallCOMPATIBILITY•Development Platforms:Support all platforms that Unity support.•Works on Unity Pro and Free•uNode 3 is not compatible with uNode 2More Info