The ultimate light and shadow detection kit for Unity. Great for stealth, horror, and other gameplay uses.Documentation • Email • DiscordLumi is a professional light detection solution that can be used to sample light luminance and color, enhancing a variety of gameplay scenarios, such as:Visibility mechanics for stealth and horror games.Simulating sunlight input for solar panels and plants.Checking exposure to direct sunlight for characters like vampires.Let your imagination guide you as Lumi lights the way!FeaturesSupports URP, BIRP, and HDRP pipelines.Supports Directional, Point, and Spot Lights, using raycasting for occlusion detection.Supports light cookies.Sample light at multiple points and average results for precise detection.Baked light sampling via Light Probes and Lightmaps.Sample luminance, lightness, and color, using custom curves for fine tuning.Alpha clipping support correctly factors in shadows from cutout materials.Directional sampling mode: Essential for systems where light angle matters—perfect for simulating solar panels.Editor integration: Runs seamlessly in the editor for rapid development.Accounts for human brightness perception to ensure sampled luminance matches user expections.Realtime lights rely on physics raycasts to detect occlusion.Does not account for screenspace effects, such as ambient occlusion or global illumination.Does not support Adaptive Probe Volumes (APV).