Edge Filter is a real-time edge detection package offering Sobel, Prewitt, Canny, and Laplace methods, helping enhance visual effects or identify object edge in graphics projects.Edge Filter is a versatile package designed to provide a range of edge detection techniques including Sobel, Prewitt, Canny, and Laplacian of Gaussian (LoG). It’s highly customizable, allowing developers to tweak parameters for optimal performance in different use cases. This package is suitable for a variety of applications, from real-time rendering in games to post-processing effects in simulations and graphics projects. Whether you're looking to enhance visual effects, implement image processing, or detect contours in 3D models, Edge Filter offers the tools you need to integrate edge detection efficiently into your project.Multiple Edge Detection Algorithms: Includes Sobel, Prewitt, Canny, and Laplacian of Gaussian (LoG) filters for various edge detection needs.Customizable Parameters: Fine-tune detection thresholds, kernel sizes, and filter parameters to achieve the desired results.Optimized for Performance: Designed to work efficiently with both real-time and offline applications, minimizing computational overhead.Seamless Integration: Easily integrates into your existing pipeline, whether in real-time rendering or post-processing workflows.Cross-Platform Support: Works across different platforms, making it suitable for games, simulations, and graphics software.Flexible Output: Provides edge maps or filtered images that can be used in further processing or rendered as visual effects.I utilized AI to enhance the formulation and description of my package, ensuring clear and concise communication of features and benefits. This helped create a more polished presentation and made the documentation user-friendly, facilitating better understanding for potential users.