Welcome to the NavMesh Painter documentation! Here, you’ll find everything you need to fully utilize the capabilities of your Unity NavMesh painting and management tool.NavMesh Painter is a comprehensive toolset for Unity that allows developers to quickly and intuitively paint, configure, and manage NavMesh elements directly within the Unity editor.With a powerful suite of features, NavMesh Painter simplifies the creation and fine-tuning of navigation zones, giving you control over NavMesh areas, agent modifiers, and much more.Whether for level design or complex navigation setups, NavMesh Painter empowers you to shape navigation meshes with precision.DocumentationWhy Choose NavMesh Painter?Intuitive Painting Interface: NavMesh Painter enables you to paint NavMesh areas directly in the Scene view with a fully customizable brush, offering both drawing and erasing modes to fine-tune navigation zones with ease.CommentConfigurable NavMesh Modifiers: With NavMesh Painter, you can assign custom properties to painted areas, including walkability, agent modifiers, and custom area types, adapting your NavMesh for different gameplay scenarios and AI behavior.CommentOptimized Workflow: Designed with productivity in mind, NavMesh Painter prevents overlap of painted meshes, provides real-time feedback, and includes advanced undo functionality, making it ideal for designers who need a smooth and efficient workflow.CommentWhy Choose NavMesh Eraser?Precision Control with Selective Removal: NavMesh Eraserenables developers to easily identify and remove undesired NavMesh zones by painting them out in real-time. This eliminates the need for full rebakes while providing a high level of control over navigation boundaries.CommentTwo Flexible Removal Modes: Choose between using "Not Walkable" modifiers, which are efficient for quick adjustments, or direct removal of NavMesh data for more permanent edits, allowing you to adapt NavMesh behavior to suit any design need.CommentStreamlined Integration with NavMesh Workflow: NavMesh Eraseris designed to complement Unity’s NavMesh baking workflow seamlessly. Its integration with NavMeshSurface management allows for efficient removal and rebaking of adjusted NavMeshes, saving time in complex navigation setups.