This package provides simple, yet cozy set of effects to make your environment feel more alive.Everything but butterfly vfx also works with Built-in render pipeline. Broad range of environment particle systems, that are easy to customize to better fit Your game style simply by changing materials parameters such as it's texture or color (though keep in mind that some effects reuse materials (for better perfomance)).Ready to use particle systems:Butterflieseasy to change texture and butterflies colorsFire (2 types)FirefliesLeaves (4 types of leaf, 2 different colors)uses CollisionRain (+ simplified version)uses CollisionSakura blossoms fallinguses CollisionSnowuses CollisionSun beams (best works with having them above camera so their tops don't show)Water sparkleWindParticles that use Collision are set to collide with Everything, so for example if you have a separate layer for Ground, you could go into the Particle System -> Collision -> Collides With and then just select the desired collision layer (the Ground, for example, needs to have a collider). Also if needed You can easily simplify these particles, by disabling SubEmitters (inside Particle System and then in that objects hierarchy disabling it's children).Textures in project (texture count (size in Unity)):1 (4x4)1 (4x64)1 (64x4)1 (32x32)5 (64x64)1 (128x128)1 (256x256)1 (256x512)1 (512x512)