Fully procedural planet & solar-system shaders for URP & HDRP. Earth, Moon, Lava, Gas Giant, Sun, Atmosphere, Rings & flares. LOD, tessellation, HDR emission & one-click randomizer.Digital Planets — Procedural Planet & Solar System Shaders for URP & HDRPBuild entire star systems from a single shader library. Digital Planets is a fully procedural planet renderer — no baked textures, no colormaps, no photo editing. Every continent, lava crack, cloud band and solar flare is generated on the GPU in real time and driven entirely by material parameters, so each planet is unique and infinitely tweakable straight from the Inspector.Designed for space games, sci-fi cinematics and solar-system simulations, the package ships with 8 specialized shaders covering terrestrial worlds, moons, lava planets, gas giants, suns, atmospheres, ring systems and animated solar prominences — everything you need to assemble a believable galaxy.A distance-based LOD system scales quality automatically from close orbital flybys down to distant background bodies, with tessellation and displacement on desktop/console (LOD 300) and an optimized mobile path (LOD 200). The custom material inspector groups every feature into clean, collapsible sections, and the built-in randomizer generates whole grids of unique planets from configurable range profiles with a single click.Pure HLSL, fully procedural, zero runtime texture memory for surfaces — drop it into any URP or HDRP project and start populating space.What's insideEarth — continents, oceans, biomes, ice caps, shorelines, mountains & cratersMoon — cratered rocky bodies with dual noise terrainLava — Voronoi crack networks with HDR molten glowGas Giant — animated banding and Fibonacci-distributed storm spotsSun — granulation, lifecycle sunspots, fresnel rim and HDR emissionAtmosphere — additive glow, 4D animated clouds and rotating hurricane vorticesRings — banded ring systems with detail texture and shadow castingSun Prominence — GPU-instanced flipbook solar flaresPlanet Randomizer — one-click generation of unique planet gridsCustom material inspector with collapsible foldouts for every shader100% procedural — continents, lava, bands, clouds and flares generated on the GPU; no surface textures, no colormaps, no UV maps required8 specialized shaders — Earth, Moon, Lava, Gas Giant, Sun, Atmosphere, Rings and Sun ProminenceBuilt for full solar systems — combine planet, atmosphere, rings and prominences into complete celestial bodiesDistance-based LOD — automatic quality scaling with desktop/console tessellation + displacement (LOD 300) and an optimized mobile path (LOD 200)Vertex displacement & tessellation — real geometry relief for continents, mountains, craters and lava cracksHDR emission ready — suns, lava and atmospheres drive bloom out of the boxAnimated effects — drifting cloud bands, rotating hurricanes, waters waves, plasma granulation, lifecycle sunspots and GPU-instanced solar prominencesOne-click randomizer — generate grids of unique planets from configurable range-profile ScriptableObjects (deterministic seeds)Custom material inspector — every shader organized into collapsible, persistent foldout sectionsClean HLSL architecture — modular include structure, fully self-contained, easy to extendURP 17 / Unity 6 readyHard math and docs with opus 4.6 via chat



