Do you wear multiple hats and switch ALL the time? Create workspaces that customise the Editor's appearance and behaviour, then move between them as you move between tasks, for maximum productivity.🔗 Documentation | Discord | Unity Forums | SupportHats enables the concept of workspaces in Unity.⛑️ WorkspacesWorkspaces are a bit similar to layouts – but way more powerful!By switching workspaces, the Editor can be made to load a specialised layout, open one or more scenes, lock objects or folders, switch build target, change the Game View aspect, set filters in the Hierarchy and Project view, and more. Third-party tools can be made to work differently. And you can create custom behaviour as a result of a workspace switch.You can switch to a workspace at any moment to customise the appearance or the behaviour of the Editor according to the task you are performing.👉🏻 For instance:One could have workspaces for Level Design, Cinematics, Testing...When the Level Design workspace becomes active, it loads the main game scene and locks the GameObjects that shouldn't be edited.When the Testing workspace is activated, it loads the Initialisation scene, so the developer can immediately enter Play Mode and test the game from the main menu.When Cinematics loads, it opens the cutscenes scene, switches the Game View to a cinematic aspect ratio, and loads the Timeline editing layout.Hats can make the Unity Editor more streamlined, so you get focus – whichever hat you're wearing at the moment 🎩But that's not all...🧰 What a Workspace can doHats ships with a set of built-in rules that can be combined freely:Load an Editor layout or a Scene Overlays layoutOpen one or more scenes, or a PrefabHide or lock GameObjects (by tag, component, or name) and layersLock folders in the Project view, or select/focus a folderSwitch build targetToggle 2D/3D modeSet the Game View size or aspectApply filters to the Hierarchy or Project searchMove the Scene Camera to a saved positionHighlight specific gizmosDisable menu items, or execute a menu item on activation👫 Teams (optional)Teams can be used to group Editor users by their Unity ID (i.e. their email). If a user is signed in and their email is listed as a user of a Hats Team, they are part of that Team, and that Team's workspace becomes enabled for them as soon as the Editor is launched.This allows to auto-enable a workspace for users of a certain team – useful, for example, to give designers, artists, or QA a tailored Editor right from the launch. The Teams functionality is optional; and can be turned on and off.👷🏼♂️ Build your own Hats-powered toolsIn addition to the built-in functionalities, Hats provides a public API to query the current state of Workspaces and Teams, and to register custom rules. This allows you to create smart tools that provide a tailored experience to their users.Two samples are included to demonstrate this: a custom Workspace rule, and an Inspector that changes its appearance based on the active Team.🈶️ CJK languages supportTeam and workspace names support CJK languages (中文 / 日本語 / 한국어).📘 DocumentationIf you want to learn more before getting Hats, you can browse the documentation website.💰 Save some moneyHats is part of our All Editor Tools bundle. By getting that, you effectively get Hats at 25% off. If instead you already purchased Hats, you get a discount on the bundle.Hats is only compatible with Unity 6, not with previous versions.



