ShowOnly Attribute
T0M1
$0.0
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Date |
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日期和时间 |
价钱($) |
11/19(2024) |
0.0 |
11/20(2024) |
0.0 |
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Make fields in the Unity Inspector visible but not editable — perfect for debugging and monitoring values without accidentally changing them.The ShowOnly Attribute is a simple and lightweight Unity tool designed to make specific fields visible in the Inspector while preventing accidental edits. By adding this attribute to any field, developers can ensure that the value is displayed for easy monitoring but remains protected from modification. It’s a great way to improve debugging clarity while keeping values safe.Technical Details for Unity Asset StoreName: ShowOnly AttributeVersion: 1.0Author: T0M1OverviewThe ShowOnly Attribute is a simple Unity tool that allows you to display serialized fields in the Inspector as read-only, making it perfect for debugging or monitoring purposes without risking accidental changes.Namespace IntegrationThe script uses the T0M1.ShowOnlyTool namespace, ensuring that your custom attributes and tools are well-contained, preventing any potential naming conflicts in your projects.FeaturesAttribute-Based Read-Only Fields:[ShowOnly] Attribute: Displays fields in the Inspector, visible but not editable.[SerializeField] Attribute: Ensures private fields are visible in the Inspector while keeping data encapsulation intact.Example UsageAn example MonoBehaviour script (ShowOnlyExample) is included to demonstrate:Read-Only Player Stats: Fields like currentScore and speed are set as read-only to track these values without allowing modification in the Inspector.Runtime Changes: The script increments currentScore and adjusts speed during runtime based on user inputs (e.g., Space key, Up/Down arrows), showcasing the ShowOnly attribute in action.CompatibilityLine Endings: All line endings are consistent (Unix-style), ensuring compatibility across different environments and preventing line-ending related issues in Unity.Usage Example in the InspectorAttach the ShowOnlyExample script to any GameObject.Monitor the currentScore and speed values as they update during gameplay. These fields will be read-only in the Inspector, allowing safe debugging.BenefitsEnhanced Debugging: Observe important values in real-time without the risk of editing.Simplicity: Easy to implement by simply adding [ShowOnly] above the desired fields.Namespace Encapsulation: Prevents naming conflicts with other tools in your project.