Particle Water Shader URP Pro 2024
FangLiu Dong
$20.00
$40.00
50%OFF
Date |
Price |
---|---|
日期和时间 |
价钱($) |
11/15(2024) |
40.0 |
11/15(2024) |
20.0 |
11/15(2024) |
20.0 |
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This is a Unity shader plugin,that is used to render particle data into a smooth liquid surface. Ideal for rendering simulation systems that use particles as simulation units.This version is specially made based On Unity6's RenderGraph systemThis is a Unity shader plugin, not a fluid physics simulation plugin. It is used to render particle data into a smooth liquid surface. Ideal for rendering simulation systems that use particles as simulation units.Magic happens when the pure unity particle system gains power through this particle shader plugin.This version is specially made based On Unity6's Rendergraph system , which has great improvements over prior version.The prior version still works with good flexiblity and extension, but with poor visual quality and performance compared to this one.[Dependencies]:Unity6Universal Render PipelineDocumentationRich Demos and DocumentationOpen Particle Data Input Interface(ready for your case-specific extension ) Much Higher performance.The number of iterations required has been reduced from 150 to 3.Time required to run the algorithm nearly 10x faster.Required operation Reduced from Per Fluid Surface Per Frame to Once Per FrameLower bandwidth requirementsRequired RenderTextures Reduced !One Set Per RenderSurface -> One Set GloballyRendergraph managed RenderTexture brings potential bandwidth improvement.Down sample option to further reduce bandwidth pressureHigher resolution and finer surface, clear layers of water droplets and water surfaceNo param tuning on surface smoothing anymore!A unified rendering shader while supporting per-object visual parametersSupport Blending between transparent and non-transparent rendering.DebugVisualize functionality to help debug parameter effects.