sumPause is a simple, lightweight, and open-source, Unity Asset for managing a paused/unpaused state. Drag-and-drop the prefab into your scene and instantly have a working pause button. That's it!
Includes an Event Trigger option to allow other objects to easily listen for, and react to, a pause/resume state. More details available here.
Uses the native Unity UI so you can easily change the look and feel of everything right in the editor. Licensed under MIT and CC0 so there are no worries on usage rights.
- Project Homepage