Battleships | Battleship / Turn Based Ship Destroy Game Template
Golem Kin Games
$13.30
$19.00
30%OFF
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
11/13(2024) |
19.0 |
11/13(2024) |
13.3 |
11/24(2024) |
13.3 |
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Experience classic Battleship gameplay! This asset offers a grid-based game with AI, custom ship placement, missile animations, and visual feedback. Easy to Use Template!. Ready to ship Game!Dive into classic naval combat with the Classic Battleship Game for Unity! This fully-featured Battleship game asset offers a robust, grid-based gameplay experience with a blend of strategy and tactical AI-driven opponents. Players can place ships, strategize attacks, and witness dynamic feedback with each move. The system is highly customizable, making it perfect for developers looking to integrate Battleship-inspired mechanics into their own games or projects.Key FeaturesGrid-Based GameplayIntuitive 10x10 grid layout for ship placement and attacks, with a separate player and AI grid for strategic gameplay.Custom Ship PlacementPlayers can choose from multiple ship sizes and directions, using visual cues to validate ship placement on the grid.Strategic AI OpponentBuilt-in AI system that makes random, yet strategic moves against the player, creating a balanced challenge.Missile Animations and Visual FeedbackMissile animations, hit/miss popups, and ship icons that update based on the current game state, adding polish to gameplay.Dynamic UI and Gameplay EventsVisual elements that enhance the player experience, including endgame panels, win/lose titles, and status updates.Comprehensive Inspector ControlsEasily customize various elements through serialized fields, ensuring a smooth development experience.Usage and SetupPlace the Grid PrefabsDrag and drop the grid prefabs for the player and AI into your scene. Use the inspector to set up cells and buttons as needed.Configure Ship PrefabsCustomize ship prefabs, assign sprites for ship previews, and set ship lengths as per your design requirements.Add Missile AnimationsSet up missile start points and missile prefabs to visually represent attacks on the AI and player grids.Customize AI BehaviorModify AI settings via the inspector to create different difficulty levels.Set Up the UICustomize the UI elements like the status text, start button, end game panels, and reset options to align with your game's visual style.Example Use CasesClassic Battleship GameAdd this asset to your project for a standalone Battleship experience, complete with customizable UI and win conditions.Strategic Mini-Game in Larger ProjectsIntegrate the Battleship game as a mini-game or hidden game mode in larger projects, offering players a break from main gameplay while enhancing game engagement.Educational GamesUse Battleship’s grid-based logic and visual feedback as a base for educational games focusing on math or problem-solving.Package ContentsFull Battleship game script with customizable inspector fieldsGrid-based UI elements for both player and AIVisual assets for ships, missiles, hit/miss feedbackComprehensive documentation and setup guideKey FeaturesGrid-Based GameplayIntuitive 10x10 grid layout for ship placement and attacks, with a separate player and AI grid for strategic gameplay.Custom Ship PlacementPlayers can choose from multiple ship sizes and directions, using visual cues to validate ship placement on the grid.Strategic AI OpponentBuilt-in AI system that makes random, yet strategic moves against the player, creating a balanced challenge.Missile Animations and Visual FeedbackMissile animations, hit/miss popups, and ship icons that update based on the current game state, adding polish to gameplay.Dynamic UI and Gameplay EventsVisual elements that enhance the player experience, including endgame panels, win/lose titles, and status updates.Comprehensive Inspector ControlsEasily customize various elements through serialized fields, ensuring a smooth development experience.documentation is mocked out using grok and is then fine tuned by the end developer, mostly to ensure proper grammar and english is utilized, Images details are touched using using stable projection and are then hand painted on top of in photoshop using brushes