MOST Systems doesn't perform any rendering and will work the same on all render pipelines. Convert MOST IN ONE templates from Built-in RP to Universal RP HEREMOST IN ONEA flexible toolkit that brings together a wide range of A LOT of unrelated assets, game systems, templates, mechanics, models, design patterns, and tricks commonly used —all in one package.Each system is crafted to cover most real-world use cases and development perspectives.🔹 Easy to implement, customize, and extend🔹 Clean, modular architecture — use what you need, skip what you don’t🔹 No complex setup — drag, drop, tweak, and go🔹 Perfect for prototyping, production, or learning Unity best practices🔹 Create tons in a flashMOST IN ONE helps you build faster, smarter, and with fewer roadblocks.📚 Documentation, features, and what you will get📚 ChangeLog and What's new📚 Discord Channel📚 Support Mail________________________________________________________________Current MOSTs...🔹 MOST ModelsOver 500 models included in the MOST IN ONE package, featuring 25 character base bodies and countless variations. See MOST Models documentation for full details🔹 MOST_Actionworks as a manager to a collection of actions like particles, transform animationssound effects, materials tweaks, camera control, and a lot more🔹 MOST_EditorA plug-and-play Unity editor bundle of attributes, drawers, and utility structs that supercharge inspectors—no custom editor boilerplate needed.It adds styled headers/lines, conditional show/disable, required & hints, GUI tinting, help boxes, foldout grouping, and a lot more🔹 MOST_DatabaseTO Create/Store/Save/Load all of the game keys and data like currencies, current level, scores(current/best), IAP, etc.🔹 MOST_AudioManagerAudio controller that targets Unity’s AudioMixer: manages 4 ready-to-go groups (Master/Music/SFX/UI), with a UI-support listeners🔹 Runner Level GeneratorAn EditorWindow that builds full runner levels based on your settings: start position, repeated road segments, endline, a configurable spawn window with profile save/load, and a lot more🔹 MOST SpawnThe ultimate solution for object generation. Use it to spawn enemies, set GameObject positions on Awake, generate points, create patterns, and much more. Includes a powerful debug system to visualize spawn areas and points.🔹 MOST ControllerA complete Cross-platform input solution with built-in keyboard, Touch, and Mouse support. Includes all possible variations of custom buttons and joysticks, with support for multiple and stacked input UI and sources.🔹 MOST AimAn advanced ray and aim generator. Easily create aim rays with support for auto-aim, target detection, and precision shooting.🔹 MOST Projectile GeneratorA powerful projectile spawner with extensive customization — spawn projectiles in bursts, offset their positions, assign directions, targets, and more.🔹 MOST DamageA modular health and damage system with support for layer/tag filtering, health bars, damage/heal popups, effect triggers, and event hooks (On Heal, On Take Damage, On Defeat).🔹 MOST DetectorA detection system that tracks and locates objects around a defined area. Supports closest-object detection, area debug visualization, and real-time scanning.🔹 MOST Free MoveA free-movement controller with support for dashing/rolling, speed and rotation settings, animation control, and camera following with rotation correction.🔹 MOST Grid MoveA grid-based movement system with 4/8 directional control, snapping, obstacle detection, animation handling, and camera following.🔹 MOST Grab (Demo)An object-grabbing and throwing system. Includes a direct aim visualizer and customizable throw force.🔹 MOST Haptic FeedbackGlobal haptic system for Android and iOS. Automatically adapts to device capabilities, has zero dependencies, low battery impact, and includes plug-and-play scripts.🔹 MOST Shop (Demo)A visual selection and skin system for models, renderers, and materials. Includes a simulated currency system and simple scripting for extension.🔹 MOST RepeatPatterned object spawner that can generate repeating structures like stairs, multipliers, or end-level objects. Includes text pattern and color loop controls.🔹 MOST HideA transparency detection system for occluded objects, commonly used to fade objects that block the camera’s view of characters.🔹 MOST GateA configurable gate system with input/output logic (math/custom), automatic text labeling (positive, negative, or empty), animations, and a customizable output hook.🔹 MOST Road MoveA touch-friendly straight-road movement system with smooth control, rotation direction support, camera follow, and road-bound constraints.🔹 MOST Gradient (Shader)A two-color gradient shader (including transparency), easy to configure and perfect for world-space effects and stylized visuals.>>> Check all details of all MOST Systems <<<________________________________________________________________Current MOST Demos...CubeyExplosionDodgeEpic RoadEpic RunnerPistolBig BrainCount3RoadsAuto AimDetect/ShootAll In One (AIM system examples)OnTouch AimSniperMultiply 1 _ 2GrabStrongHideSkyscraperShop SkinsShop ModelArena_Brawl ball (Models Showcase)Arena_Night (Models Showcase)Arena_West (Models Showcase)Rooms (Models Showcase)Farm (Models Showcase)Restaurants (Models Showcase)Residential (Models Showcase)Western (Models Showcase)Characters (Models Showcase)+20 more mini-showcase scenes________________________________________________________________If you have any questions or need more information about MOST IN ONE, whether before or after your purchase, feel free to reach out!Contact Me