Editable Asset Attribute
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The CreateEditableAsset attribute allows you to directly create, clone, and edit ScriptableObjects right from the property field in the Unity Inspector.The CreateEditableAsset attribute simplifies the management of ScriptableObjects by enabling direct editing, cloning, and creation within the Unity Inspector. This package is designed for Unity developers looking to streamline asset management without manually handling each ScriptableObject.Dependencies:This asset requires the Visual Scripting package to function correctly. Please ensure that Visual Scripting is installed in your project via the Unity Package Manager.Quick ScriptableObject Creation: Instantly create new ScriptableObjects directly from the Unity inspector, saving time and avoiding repetitive asset creation steps.One-Click Cloning: Duplicate existing ScriptableObjects effortlessly with a single button, preserving all current values and properties.Customizable Inspector Layout: Offers a clean, customizable inspector layout with an optional label toggle for streamlined viewing and organization.Quick Edit Mode: Toggle quick editing for ScriptableObjects within the inspector, allowing for faster adjustments without leaving the current view.Automatic Asset Path Management: Remembers the last save directory path, making it easier to organize and save assets in the desired folder location.Supports List Types: Compatible with List field types, allowing the creation and cloning of multiple ScriptableObject instances.