Coroutines Pro | Efficient, Powerful Coroutines Framework
Golem Kin Games
$5.99
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
10/30(2024) |
5.99 |
11/25(2024) |
5.99 |
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A high-performance coroutine manager, offering advanced features like tagging, grouping, and optimized memory. Boost efficiency, reduce garbage collection, and gain full control of coroutines.CoroutinePro is a high-performance coroutine management system designed to optimize and simplify coroutine usage in Unity. By eliminating the need for MonoBehaviour, CoroutinePro gives developers more control over coroutines, offering advanced features like tagging, grouping, and centralized management. This reduces overhead, improves memory efficiency, and enhances the flexibility of coroutine handling across large projects.With CoroutinePro, developers can tag and group coroutines, enabling bulk operations like pausing, resuming, or stopping all coroutines with a specific tag or group. This not only makes managing coroutines more intuitive but also enhances performance by centralizing the execution and control of coroutines.Key Features:No MonoBehaviour Dependency: Run coroutines independently of MonoBehaviour, making them easier to use across different systems.Tagging and Grouping: Tag or group coroutines for easier batch control, such as pausing or stopping multiple coroutines at once.Centralized Management: A single, efficient system manages all coroutines, improving performance by reducing overhead.Advanced Control: Supports pausing, resuming, and stopping coroutines based on tags or groups, allowing for more dynamic control.Reduced Garbage Collection: Optimized to minimize memory allocations, reducing the impact of garbage collection and preventing frame skips.Whether you're developing a large open-world game or a performance-critical mobile title, CoroutinePro provides the tools you need for efficient and scalable coroutine management, ensuring smoother gameplay and cleaner code.Key Features:No MonoBehaviour Dependency: Run coroutines independently of MonoBehaviour, making them easier to use across different systems.Tagging and Grouping: Tag or group coroutines for easier batch control, such as pausing or stopping multiple coroutines at once.Centralized Management: A single, efficient system manages all coroutines, improving performance by reducing overhead.Advanced Control: Supports pausing, resuming, and stopping coroutines based on tags or groups, allowing for more dynamic control.Reduced Garbage Collection: Optimized to minimize memory allocations, reducing the impact of garbage collection and preventing frame skips.promo and docs