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A shader to simulate flowing particles using the gpu while still using the standard particle system in unity.
Features:
~Simple to use - add the GPU-P Flow component to any existing particle system or drag the prefab into the scene and edit away at the settings
~Inspector settings complete with tool-tips to help adjust the flow to your liking
~Update rate can be changed to control performance
~Can run on DX9 and DX11
~Control over the forces on the flow