The Spin Wheel Effect (S.W.E.) is a C# plugin for Unity3D thought to help developers to avoid the ugly Stroboscopic Effect (a.k.a. Wagon Wheel Effect), which occurs when a wheel rotates faster than the frame rate of the game.
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S.W.E. has no FPS impact on your game, since it automatically generates blurred textures just one time and swaps them accordingly to the wheels' speed.
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Features:
- GPU generated textures
- Diffuse and Bump maps supported
- Mobile compatible (tested on Android)
- Tyre, tread, spokes and brake disk supported
- Generated textures compression
- Can be used for car wheels or to simulate plane/helicopter propellers
- Different input handlers
- Unity5 compatible
- UnityCar ready
- Ready-to-use models included
- Save/Load configurations
- Spawn/Swap wheels system
-Adaptive occlusion for low camera angles
- Free full support from the author
Collection of the included models
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NOTE: Some modeling and texturing work is required in order to correctly set up the system. All the wheels must respect a given hierarchy. The included wheels are ready to use, and they are a good start for making compatible models.
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Since the version 1.5, the old properties maxBackground and shadowStrength have been removed because they may cause confusion. They have been replaced by an adaptive method which adds extra alpha to the spinning meshes accordingly to the angle between the wheel and the camera's view. This adds some realism to the effect, since it simulates the occlusion that the side faces of the spokes create on the inner parts of the wheel when you see the wheel from the side.
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IMPORTANT:
Contact the author before buying!
Website | Official Thread