WheelCollider2
UshiSoft
$9.00
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
10/21(2024) |
9.0 |
11/01(2024) |
9.0 |
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WheelCollider2 is an alternative component to WheelCollider that combines realism and ease of use.WheelCollider2 is a component that replaces WheelCollider, combining realism and ease of use. It has a more realistic suspension and friction model than WheelCollider. And yet it can be operated through a simple interface like WheelCollider. There's nothing difficult about it. It can be used for not only four-wheeled vehicles, but also trucks with many tires and wheeled armored vehicles.You can play with the demo scene from the link below. Try out the behavior of the car.WebGL DemoFeaturesIncludes full source codeWorks perfectly with the default fixedTimeDelta (i.e. high performance)Supports Raycast and SphereCastWheelCollider-like interfaceVarious items that can be finely configuredRadiusMoment of inertiaSweepTypeRaycastSphereCastSuspensionStrokeSpring constantDamping force on the compression sideDamping force on the extension sideToe angleCamber angleMagic Formula parametersRolling resistanceRoad unevennessAs a bonus, a simple and versatile CarControllerWe plan to actively implement other requested features. If you have any requests, please feel free to contact us.ContactExtremely heavy cars may cause the simulation to become unstable.Cylinder casting is not supported. We tried various things, but decided not to implement it because the contact point was unstable and the car body vibrated. As soon as we find a good solution, we plan to include it in the assets.