
This is a replacement component for the WheelCollider that supports a realistic friction model and 3D collision detection.The demo scene is built with URP, but the asset itself has no dependencies on a specific rendering pipeline.# LinksWebGL DemoMail# Features## Realistic Friction ModelEquipped with a realistic friction model, as used in vehicle dynamics analysis. It provides significantly more realistic behavior than WheelCollider.## 3D Collision DetectionImplements 3D collision detection using Rigidbody.SweepTest. This allows for smooth driving on bumpy or pockmarked roads where WheelCollider would struggle.## Excellent UsabilityNo complex settings are required. It works just like WheelCollider, so if you've used it before, you'll be able to use this right away.## Simple Car Controller IncludedYou can build a drivable car without writing any scripts. Please note, however, that this is a basic controller intended for demonstration purposes. For a full-featured car controller, please consider purchasing SRCP.## Full Source Code AccessThe code is not compiled into a DLL. All source code is accessible, allowing you to modify it to your needs.# NoteThe 3D car models used in the key images and demos are not included. A simple 3D model is provided instead.The accuracy of the simulation depends heavily on fixedTimeDelta. It is tuned to the default fixedTimeDelta, but reducing fixedTimeDelta can dramatically improve the behavior. If the behavior is unnatural or jittering occurs, try reducing fixedTimeDelta.