Lizard like creature.
Character has several materials:
one "normal" material and three with different detail maps for body, one for weapon and armor (two sided specular shader).
All materials have:
Diffuse, normal, specular/gloss, occlusion maps.
PSD 4 k texture maps with all layers (for weapon 2k)
TGA 2k texture maps.
Poly count:
-Character with weapon/armor 9661 tris
-Just character mesh 6302 tris
Animations(Generic and Humanoid):
-Idle
-Idle_Club_on_shoulder
-Idle_transition(contained 2 animations)
-Walk
-Walk_club_on_shoulder
-Fast walk(Run)
-Jump
-Attack_1
-Attack_2
-Attack_3
-Attack_idle
-Attack_idle(shout)
-Attack_walk
-Attack_walk_left
-Attack_walk_right
-Get_hit
-Death
Spear animation in progress
Asset also contained 3dsmax files with all animations.